Full notes
Full Pocket Rumble update
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What changed
- Gameplay
Dev Note
We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys!
FEATURES
-Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump QUINN: -downBackA: now has proper attackbox collision priority -downForwardA: extremely small pushUp reduction, now has proper attackbox collision priority PARKER: -lightning frames now pause on superstop HECTOR: -downBackB (level2/level3): invuln now lost on recovery EDIT: 0.3.8.1: QUINN: -getting hit in recovery of standB now puts you in standing hitstun BUGFIXES: -sub11 no longer invisible when crawling
Source
Changelog.gg summarizes and formats this update. How we read updates.
