In this update2
Full notes
Full Pocket Cars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Pocket Cars changes
We’re thrilled to announce that the Pocket Cars full 1.0 version is coming to Steam on December 11! Throughout Early Access, we received invaluable feedback from you, and we've worked hard to make the game the best it can be.
Behind the Scenes: The Road to Pocket Cars 1.0
During development, we encountered some exciting twists and turns, with many ideas explored—some made it to the final game, while others remain interesting glimpses of what could have been. Here’s a look back at a few original concepts:
Charging Mechanics During Races
Originally, cars would have needed recharging mid-race by passing over special charging platforms. If multiple cars were on a platform, the charge would be split, and any car running out of power would be disqualified. We quickly realized this was more frustrating than fun, so the idea was scrapped.
The Original Museum Environment
This was the first Museum environment we created, but it wasn’t well-suited for racing tracks, so we redesigned it from scratch to create a more competitive layout.
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Randomized Checkpoint System
Our original plan was for checkpoints to appear in random order, making open tracks essential. However, this turned out to be too challenging for the AI, so we didn’t pursue it. Could this make a comeback as a future online mode? Stay tuned!
Preparing for a Multilingual Release
Initially, we didn’t plan for multiple languages, but player feedback made it clear that this was important to many of you, so we worked to make Pocket Cars enjoyable in as many languages as possible.
Stunt Arena – A Community Idea
The Stunt Arena mode was entirely inspired by the community! It wasn’t on our roadmap at all, but thanks to your feedback, it became a reality and is now a fan favorite.
Multiplayer – Sooner Than Expected
We thought multiplayer might come after the 1.0 release, but with so many requests, we brought it forward and made it a core feature sooner than planned!
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Pocket Cars Roadmap: What's Next on the Track!
Here's a look at the Pocket Cars development roadmap! The 1.0 release on december 11 is just the beginning - with exciting new features and updates planned for the future. Fom expanded multiplayer options to a map creator and beyond. we're committed to bringing you fresh content and enhancements.
Mark your calendars: 2024 December 11!
Thank you for joining us on this exciting journey – and remember, this release is just a milestone! We’ve got plenty more planned for the road ahead. Buckle up, and let’s get ready for the biggest race of the year!
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