Full notes
Full Pocket Cars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Events
- Fixes
- Server
Pocket Cars changes
New bases, physical changes, lots of fixes, stability improvements. The most complex update yet.
New weapons
You can make your opponents' lap times more difficult with these new weapons.
New car: Behemoth
This is the first of 4 new car. With every update comes another one.
Full list of changes from v0.82
Added: Arena timer warning sound & color
Added: Show season unlocks
Added: French language
Added: Ukrainian language
Added: Customization camera zoom
Added: Welcome screen
- AddedNew weapons
- AddedNew monster car
Added: Dynamic elements on the track
Updated: Enemy difficulty
Updated: Splash screen & Credits
Updated: Cloak shader
Updated: Explosion particle & decal
Updated: Change analytics to Unity Analytics (instead GameAnalytics plugin)
Updated: Change code build to C++ (instead Mono)
Updated: Car physic & movement
Updated: User interface, fonts, ingame HUD, logos
Fixed: German language
Fixed: Challenges at easy difficulty
Fixed: Network error at singleplayer
Fixed: Dirty glass remain in photo mode
Fixed: Unique decals unlockable
Fixed: Checkpoint bug on "Ruins - Beach route" track
Fixed: Sahara front suspension visual
Fixed: Multiplayer chat
Fixed: Multiplayer car horns while Steam overlay screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
