Full notes
Full Pocket Cars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Events
- Server
- Store
- Gameplay
- Fixes
Pocket Cars changes
Multiplayer
First of all ... the multiplayer mode is available! We planned it before, but now you get more features in one update. (Despite all this, I would just call it a "preview" version.) Let's see what the options are!
You can: create and join servers, use matchmaking, select your preferred region, play race event, use all weapons / cars / tires, vote for restart, select next event, Windows-Linux crossplatform
Will be added later: private room & invite Steam friend, Arena game mode, synchronized physical objects, event playlist, vote for next event
If you experience something strange in multiplayer, please report it on our Steam community or Discord channel!
Appearance updates
You must have noticed that the look of the game and the store has changed. Thanks to our community, we got a new logo. In addition to these, the music of the game has also been expanded by 10 tracks.
Discord
Our official Discord channel has started. Check it out for news, helps, online players. https://discord.gg/czkZA59dCd
Next updates And some words about next updates. Based on the feedback, we will improve the multiplayer and then prepare the game for language translations. The 3D grass will be renewed soon. We are testing a better optimized solution that works on Linux as well. We have also gathered suggestions that have been written on community pages and will be included in the upcoming updates.
Other Small Changes
Updated: 3D grass can be disable in settings
Fixed: Controller input repeat issues when using the menu with joystick
Fixed: Shadows in harbour menu
Fixed: Car slipping away after select (Main menu / Garage)
Fixed: Custom event creator remember your last selections
Fixed: Lights optimization in Western saloon
Source
Changelog.gg summarizes and formats this update. How we read updates.
