Update log
Full Pocket Bravery update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Server
- Balance
- Gameplay
- Events
Update 1.27
ATTENTION THIS IS A TEMPORARY PATCH TO TEST THE FIRST FIXES WITH ONLINE MODE AND TO RECEIVE YOUR FEEDBACK (PREFERABLY ON DISCORD) TO FINALLY MAKE IT 100% CORRECTED. PS. IN THE LOBBY THE SPECTATOR STILL DOESN'T WORK AS IT SHOULD
- Server improvements for online matches; Fixed bug that prevented starting an online match if the player was searching for training with the option to record active action; - Bug fix on the control configuration screen; - Bug fix for undefendable aerial strikes during awakening; - Fixed issue in the Gallery, in the voice part; - Revised and removed regular gauge gain on normal command attacks on all characters; - Adjustment in collision boxes during fall, avoiding attacking from afar when it should be from close range; - Fix for chapter 3 of Story Mode.
Nuno - Elemental 4 (QCF + LK HK) is now an Overhead; - Slight increase in the range of the far strong punch while standing.
Sebastian - Super “Ice Jail” now doesn’t lose to armor, as it is a super that has “grab” characteristics.
Jorge - Juggling revised in the new follow-up to avoid infinite combos; - Removed re-stand in specific situations with the “Slice” attack.
Ndidi - Correction in the “Quake” command to prevent it from being executed undesirably.
Ximena - Fixed bug in weak DP that threw the opponent very far; - Your “Slaughter” command now if done in neutral is OH, in Combo it remains as it was before; - Slightly reduced start-up of the weak standing kick, to be able to challenge situations; - Slight reduction in the startup of the crouching strong punch, being able to extend a combo after the projectile; - The last hit of the strong “Death Veil” now leads to hard knockdown; - Fixed bug that allowed the “Death March” super to be applied after the Final Attack.
Hector - Weak DP now has lower recovery and deals 20 damage; - Strong DP now has the grab frame active for 8 frames (increasing the time window to grab) and deals 30 damage.
Source
