Update log
Full Pocket Bravery update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
Update 1.22
- Updated the credits screen; - Reworked online code and updated plugins; - Fixed controller detection when disconnecting during a match or on the victory screen; - Fixed the detection of diagonals in the game; - Fixed the parameters for the game’s achievements; - Fixed dives collisions (Kimberly and Mingmei were stuck in the air in specific situations); - Adjustment to melee vs melee attacks (stop whiffing when they hit in the same frame); - Fixed projectile vs melee interaction (melee attacks were destroying projectiles when they shouldn’t. Ex: dives, Ndidi’s tackle and etc…); - Fixed the guard break (sometimes it didn’t break when it should or the character became invulnerable); - Fixed grapplebox interaction for grabs (whiffing grabs); - Fixed the stun bug where the character would turn to other side when hit; - Fixed bug when performing meaty grabs (it was ignoring elemental attack invincibility frames); - Bug fixes in some chapters of story mode (New York and Nigeria); - Correction to the description in the technical tutorial (Kimberly’s step); - Corrected 2 steps in tutorial that could not be completed; - Correction in the text positioning in victory phrases; - Bug fix in the reaction training option after defending (some attacks were crashing the game); - Fixed bug in recording and playback in Training mode; - Bug fix in survival mode (some attacks were crashing the game); - Fixed life gain in Survival mode; - Bug fix in story mode (super specials were crashing the game); - Fixed bug that prevented the removal of shortcut buttons in the control configuration; - New sound and visual effects for parry (Malika) and armor (Arshavin and Hector); - Adjustments in Rainbow mode (some characters’ gameplay doesn’t work as it should); - Increased overall damage scaling.
- Nuno - Adjustment to anti airs (more effective against aerial attacks, Ex: Sho’s Dive kick and etc); - “Aú” S-Cancel on the “Flying Knee” super can no longer be performed during recovery frames.
- Mingmei - Adjustment to anti airs (more effective against aerial attacks, Ex: Sho’s Dive kick and etc); - Slight increase in recovery on the Overhead “Tornado” after the “Dragon Pose”; - Added autocorrect to her air attacks (dive, elemental and super didn’t have it); - Improvements to the “Twin Dragons Dance” hits when it hits the opponent in the air to reduce the chance of whiffing; - Trial 10 updated.
- Kimberly - Adjustment to the weak anti air (more effective against aerial attacks, Ex: Sho’s Dive kick and etc); - Correction to the new taser combo route (previously it only worked against Ndidi and Arshavin); - Adjustment to the super “Sparkling Eagle” now grabs Sebastian during the “Dempsey roll”; - Correction to “Elemental 3” (invincibility parameter was not working).
- Arshavin - Removed guaranteed (abusive) tick throw from grabs; - Fixed to his “Russian Roulette” Final Attack which only hit critical; - Fixed strong “Charging Bear” footstep sounds (they weren’t playing); - Fixed to the strong “Charging Bear” (it wasn’t avoiding projectiles); - Fixed to the “F.A.R.O.F.A” super (it had fewer invincibility frames than it should have); - “Russian Scissors” returned to original input (DP); - Fixed instability when connecting “Russian Express” follow-ups; - Light punch, light kick and heavy kick at close range (all standing) are no longer punishable onblock; - Heavy punch, crouching heavy punch, heavy kick or up-close heavy kick with the “Signature move” is now a combo; - It’s now possible to link a crouching heavy punch after the target combo; - All hits from the “Russian Express” now hit the
Source
