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Steam News4 April 20263mo ago

DEATH BOSS MAJOR UPDATE + OST Release

Hello Death Apprentices, We’re excited to share that a major update for Pneuma is now live.

In this update10

Full notes

Full Pneuma update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Death Apprentices,

What changed

6 fixes11 additions21 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • UI and audio
  • Performance
addedWe’re excited to share that a major update for Pneuma is now live. This update introduces a range of new content and improvements, including a brand-new boss fight where you can face Death himself and prove whether you are worthy of taking on the role.
addedIn addition to this, we’ve expanded existing encounters by adding new abilities to bosses such as Lust and Sloth, alongside a wide range of quality-of-life improvements across the game.
addedAlongside this release, we’re also launching the Pneuma Original Soundtrack, composed by the talented Sylla. The OST will be available as an add-on, giving you a way to support us while enjoying your favourite tracks from the game. For now, it will be available on Steam, with plans to expand to other platforms in the future. We’ve kept the price affordable to make it accessible to everyone.
addedAdded Death Boss FightNew Boss arena shaped after the hub, instead this is deaths ACTUAL Quarters where he trains
addedAdded Death Boss FightNew Unique Music created for this boss fight.
removedSlothremoved the constant Shielding from the boss fight as this slowed down the fight significantly
Health650600Health decreased, nerfHealth500550Health increased, buffhealth550600health increased, buff

Pneuma changes

addedWe’re excited to share that a major update for Pneuma is now live. This update introduces a range of new content and improvements, including a brand-new boss fight where you can face Death himself and prove whether you are worthy of taking on the role.
addedIn addition to this, we’ve expanded existing encounters by adding new abilities to bosses such as Lust and Sloth, alongside a wide range of quality-of-life improvements across the game.
addedAlongside this release, we’re also launching the Pneuma Original Soundtrack, composed by the talented Sylla. The OST will be available as an add-on, giving you a way to support us while enjoying your favourite tracks from the game. For now, it will be available on Steam, with plans to expand to other platforms in the future. We’ve kept the price affordable to make it accessible to everyone.
addedNew Boss arena shaped after the hub, instead this is deaths ACTUAL Quarters where he trains
addedNew Unique Music created for this boss fight.

We’re excited to share that a major update for Pneuma is now live. This update introduces a range of new content and improvements, including a brand-new boss fight where you can face Death himself and prove whether you are worthy of taking on the role.

In addition to this, we’ve expanded existing encounters by adding new abilities to bosses such as Lust and Sloth, alongside a wide range of quality-of-life improvements across the game.

We’d also like to apologise for the recent silence. With a smaller team, development took a bit longer than expected, but we’re really happy with how this update has turned out and we hope you will be too. And yes, the update is completely free.

Alongside this release, we’re also launching the Pneuma Original Soundtrack, composed by the talented Sylla. The OST will be available as an add-on, giving you a way to support us while enjoying your favourite tracks from the game. For now, it will be available on Steam, with plans to expand to other platforms in the future. We’ve kept the price affordable to make it accessible to everyone.

Anyway, enough from us below you’ll find the full list of additions and changes included in this update.

Added Death Boss Fight

  • After the main story of the game there is a door that opens which was originally in the base game the portal to the Survival game mode this door has been replaced to take you to the death boss

    • Death Boss fight door is where the Survival mode was the final Door on the far right (Red door)

    • Door unlocks after defeating Pride - You can continue to fight death

    • Survival mode door on the Left hand side of the portal room in the green door

  • Death uses abilities from all of the 7 Deadly sins that you defeated in the main game, he also has his own abilities too

  • Deaths boss fight you fight him raw, no Buffs no upgrades just you and your chosen scythe to take him on

  • New Boss arena shaped after the hub, instead this is deaths ACTUAL Quarters where he trains

  • New Unique Music created for this boss fight.

  • Bridge goes boom ;)

Boss Adjustments

Sloth & Lust Boss Fight

Sloth

  • removed the constant Shielding from the boss fight as this slowed down the fight significantly

  • fixed Snails to move in second phase as they were just standing still and not moving

  • Added Single Shielded phase which runs as this (ONLY HAPPENS ONCE)

    • Shielded State

    • turns in 4 points and shoots wave to push player off map

    • Massive AOE damage wave that deals significant amount of damage to Zoe

  • Increased attack speed and attack fluidity

  • fixed the issue where snails were hard to see during the boss fight

  • Snails No longer drop health when they run into you only when you kill them

  • snails in second phase speed up when sloth does attacks

Lust

  • added vine turrets during lusts shield phase

    • When Lust Shields Spawns 6 different vines around the arena attacks 3 times before disappearing

    • Happens twice throughout the fight

  • Increased responsiveness of Lust attacks

  • Adjusted animations slightly to feel more natural and responsive

  • Adjusted Damage of attacks

Wrath & Envy Boss Fight

Wrath

  • Made Wrath more agro and more responsive

  • reduced Health from 650 to 600

  • Subtly Improved animations to make the fight feel more Fluid

Envy

  • Increased Health from 500 to 550

  • improved animations to not feel so stiff

Greed & Gluttony Boss Fight

Gluttony

  • Increased health from 550 to 600

  • Attack frequency increased to feel more fluid

  • fixed issue where Gluttony would just stop moving

  • adjusted Sounds to not be so loud

Greed

  • Increased health from 400 - 500

Quality of Life Adjustments

Updates

  • Nerfed Life steal Buff and Scythe to not be so overpowered

  • Reduced the Lag when picking up health from barrels

  • fixed typos and grammar mistakes in all of the dialogue

  • removed the random chat interaction in the hub that included Imposter death and the skeleton

  • Added more Waves to the Survival mode - Will add more soon

  • adjusted and improved performance across all Levels

  • Fixed the issue where Enemieswould get stuck outside of challenge arenas (We Hope)

  • fixed areas on some levels where the player could reach some parts due to invisible walls

  • adjusted Vfx Lighting to match what was originally attended

  • adjusted and rebaked lighting in all of the levels to fix weird artifacting

  • reduced Load times between levels

  • adjusted sound effects.

  • improved responsiveness of the controls

  • Added Vibes

  • adjusted Scythe responsiveness

  • Improved Subtle UI issues that was not meant to happen.

Once again, we want to say thank you for playing Pneuma. We truly hope you enjoy the game and this new update.

While there are currently no confirmed plans for additional content, this may change in the future. For now, the team is beginning to look ahead toward creating a new project.

Your support means a lot to us, and we’re incredibly grateful to everyone who has played and followed Pneuma. We also have some exciting news that we’re looking forward to sharing with you soon.

We hope you have fun.

Thank you, The Intarsia Team

Source

Steam News / 4 April 2026

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