In this update10
Full notes
Full Pneuma update
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Repeated intro
Hello Death Apprentices,
What changed
- Gameplay
- Balance
- Fixes
- Maps
- UI and audio
- Performance
Pneuma changes
We’re excited to share that a major update for Pneuma is now live. This update introduces a range of new content and improvements, including a brand-new boss fight where you can face Death himself and prove whether you are worthy of taking on the role.
In addition to this, we’ve expanded existing encounters by adding new abilities to bosses such as Lust and Sloth, alongside a wide range of quality-of-life improvements across the game.
We’d also like to apologise for the recent silence. With a smaller team, development took a bit longer than expected, but we’re really happy with how this update has turned out and we hope you will be too. And yes, the update is completely free.
Alongside this release, we’re also launching the Pneuma Original Soundtrack, composed by the talented Sylla. The OST will be available as an add-on, giving you a way to support us while enjoying your favourite tracks from the game. For now, it will be available on Steam, with plans to expand to other platforms in the future. We’ve kept the price affordable to make it accessible to everyone.
Anyway, enough from us below you’ll find the full list of additions and changes included in this update.
Added Death Boss Fight
After the main story of the game there is a door that opens which was originally in the base game the portal to the Survival game mode this door has been replaced to take you to the death boss
Death Boss fight door is where the Survival mode was the final Door on the far right (Red door)
Door unlocks after defeating Pride - You can continue to fight death
Survival mode door on the Left hand side of the portal room in the green door
Death uses abilities from all of the 7 Deadly sins that you defeated in the main game, he also has his own abilities too
Deaths boss fight you fight him raw, no Buffs no upgrades just you and your chosen scythe to take him on
New Boss arena shaped after the hub, instead this is deaths ACTUAL Quarters where he trains
New Unique Music created for this boss fight.
Bridge goes boom ;)
Boss Adjustments
Sloth & Lust Boss Fight
Sloth
removed the constant Shielding from the boss fight as this slowed down the fight significantly
fixed Snails to move in second phase as they were just standing still and not moving
Added Single Shielded phase which runs as this (ONLY HAPPENS ONCE)
Shielded State
turns in 4 points and shoots wave to push player off map
Massive AOE damage wave that deals significant amount of damage to Zoe
Increased attack speed and attack fluidity
fixed the issue where snails were hard to see during the boss fight
Snails No longer drop health when they run into you only when you kill them
snails in second phase speed up when sloth does attacks
Lust
added vine turrets during lusts shield phase
When Lust Shields Spawns 6 different vines around the arena attacks 3 times before disappearing
Happens twice throughout the fight
Increased responsiveness of Lust attacks
Adjusted animations slightly to feel more natural and responsive
Adjusted Damage of attacks
Wrath & Envy Boss Fight
Wrath
Made Wrath more agro and more responsive
reduced Health from 650 to 600
Subtly Improved animations to make the fight feel more Fluid
Envy
Increased Health from 500 to 550
improved animations to not feel so stiff
Greed & Gluttony Boss Fight
Gluttony
Increased health from 550 to 600
Attack frequency increased to feel more fluid
fixed issue where Gluttony would just stop moving
adjusted Sounds to not be so loud
Greed
Increased health from 400 - 500
Quality of Life Adjustments
Updates
Nerfed Life steal Buff and Scythe to not be so overpowered
Reduced the Lag when picking up health from barrels
fixed typos and grammar mistakes in all of the dialogue
removed the random chat interaction in the hub that included Imposter death and the skeleton
Added more Waves to the Survival mode - Will add more soon
adjusted and improved performance across all Levels
Fixed the issue where Enemieswould get stuck outside of challenge arenas (We Hope)
fixed areas on some levels where the player could reach some parts due to invisible walls
adjusted Vfx Lighting to match what was originally attended
adjusted and rebaked lighting in all of the levels to fix weird artifacting
reduced Load times between levels
adjusted sound effects.
improved responsiveness of the controls
Added Vibes
adjusted Scythe responsiveness
Improved Subtle UI issues that was not meant to happen.
Once again, we want to say thank you for playing Pneuma. We truly hope you enjoy the game and this new update.
While there are currently no confirmed plans for additional content, this may change in the future. For now, the team is beginning to look ahead toward creating a new project.
Your support means a lot to us, and we’re incredibly grateful to everyone who has played and followed Pneuma. We also have some exciting news that we’re looking forward to sharing with you soon.
We hope you have fun.
Thank you, The Intarsia Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
