Full notes
Full PMC Promiscuity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
PMC Promiscuity changes
This update is a TON of quality of life changes, as well as a much needed (and requested!) change to the relationship progression system, replayability for the comfy cozy character scenes, as well as a ton of other improvements/fixes!
+ Minigames no longer progress the day, reducing the number of loading screens! + Minigames now reward between 1 and 3 hearts based on performance! + New scenes now require one heart to unlock, with sex scenes requiring five!
+ Added new shooting minigame for earning relationship points for Adelaide!
+ Added new Laboratory background artwork!
+ Added new previously unvoiced lines to Adelaide's 'combatant searching exercise'!
+ Added new Lockpick Minigame intro screen for additional clarity!
+ Added the ability to replay comfy wholesome 'relationship maxed' scenes for each of the ladies!
+ Begun framework for new SFX implementations
+ Updated MRE game ending slate to conform to new standard, providing additional clairty
+ Rewritten Laboratory description scene to reflect new artwork
+ Fixed incorrect gallery scene being unlocked under certain circumstances (Aio & Kyva scene)
+ Fixed bug where not all MRE art assets were being used: Added soop, sushi, noods & more
+ Fixed bug causing MRE's to overlap with new UI obscuring the History button
+ Fixed minor dialogue error for Kyva in the Finale
+ Fixed minor dialogue error mismatch between voiced line and written line for Kyva sneaking paperwork in for Rookie to sign
+ Fixed transitional error when replaying finale scene
+ Removed girl's "new conversation" indicator during evening screen for the sake of improved readability
+ Improved congruence between character interaction menus
Source
Changelog.gg summarizes and formats this update. How we read updates.
