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Steam News5 June 20262mo ago

Plush Rangers Demo and Roadmap

Hi everyone, Demo is live! First off, we are excited to release the Plush Rangers demo ahead of Bullet Fest kicking off on June 8th.

In this update5

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Full Plush Rangers update

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What changed

0 fixes2 additions5 changes0 removals
  • Balance
  • Gameplay
changedDemo is live!First off, we are excited to release the Plush Rangers demo ahead of Bullet Fest kicking off on June 8th . The demo features the first level and some of the content we are planning for the game. We will be continuing to update the demo with additional content, balance, and mechanics as those are completed in the final product.
changedWhat's Next?We are organizing our development for Plush Rangers around 3 core goals: Gameplay, Content, and Fun.
addedGameplayWhile the current demo shows the foundations for the gameplay for Plush Rangers, we want to add more richness to the game. This means building out more ways that someone can make interesting choices to build out their character and team in different ways. We also want to make sure there is enough variety in enemies, levels, and challenges to keep the game interesting. Some elements we will be adding to the game (and demo) over the next few months:
changedGameplayLevel challenges to allow for more variations and goals
changedGameplayAdditional enemy behaviors and variation
changedGameplayMore interesting choices when leveling up and selecting items.

Plush Rangers changes

changedFirst off, we are excited to release the Plush Rangers demo ahead of Bullet Fest kicking off on June 8th . The demo features the first level and some of the content we are planning for the game. We will be continuing to update the demo with additional content, balance, and mechanics as those are completed in the final product.
changedWe are organizing our development for Plush Rangers around 3 core goals: Gameplay, Content, and Fun.
addedWhile the current demo shows the foundations for the gameplay for Plush Rangers, we want to add more richness to the game. This means building out more ways that someone can make interesting choices to build out their character and team in different ways. We also want to make sure there is enough variety in enemies, levels, and challenges to keep the game interesting. Some elements we will be adding to the game (and demo) over the next few months:
changedLevel challenges to allow for more variations and goals
changedAdditional enemy behaviors and variation

Hi everyone,

Demo is live!

First off, we are excited to release the Plush Rangers demo ahead of Bullet Fest kicking off on June 8th. The demo features the first level and some of the content we are planning for the game. We will be continuing to update the demo with additional content, balance, and mechanics as those are completed in the final product.

What's Next?

We are organizing our development for Plush Rangers around 3 core goals: Gameplay, Content, and Fun.

Gameplay

While the current demo shows the foundations for the gameplay for Plush Rangers, we want to add more richness to the game. This means building out more ways that someone can make interesting choices to build out their character and team in different ways. We also want to make sure there is enough variety in enemies, levels, and challenges to keep the game interesting. Some elements we will be adding to the game (and demo) over the next few months:

  1. Level challenges to allow for more variations and goals

  2. Additional enemy behaviors and variation

  3. More interesting choices when leveling up and selecting items.

Content

We will be posting more details and sharing previews as we complete additional elements to the game. We have a large stack of plushies, items, and enemies to add to the game.

Steam post imageSteam post imageSteam post imageSteam post imageSteam post image

Fun

We want Plush Rangers to be a challenging, silly experience. We already have things like: cowboy boots that leave a trail of flames, plushies that can launch enemies in the air, and enemies that come from crates falling from the sky. We want to allow overpowered, game-breaking builds while still making choices matter on leveling up.

We can't wait to hear your feedback! Leave a comment on the Steam discussion or jump on into our Discord to hear about upcoming features and further opportunities to playtest!

Trevor and the Short Leg Studio Team

Source

Steam News / 5 June 2026

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