In this update4
Full notes
Full Pluralys update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Pluralys changes
Pluralys is out!
Hi everyone,
After 2 years of brainstorming, designing, coding, testing, polishing, and sharing this journey with you, we’re incredibly excited to announce that Pluralys is finally live on Steam, in Early Access!
A huge thank you to everyone who has supported us so far and keep doing so. Your help, feedback, recommendations and wishlists have truly pushed this project forward and made a big difference in all our lives.
If you're new to the world of Pluralys, you can learn more about the game in our previous trailer :
What’s included in this Early Access version?
We're proud to be releasing a fully working game, with all original graphics, music, stories, etc... you get full access to the first 5 chapters, the last one will be part of the final release in a couple of months (and will be based, in part, on your feedback so we're very excited). It's not a AAA but it's a Canadian indie game, made with a lot of love and absolutely no AI whatsoever. We've received a lot of positive feedback recently and we feel the game is now ready for showtime.
In this version of Pluralys, you’ll discover:
✨ Several environments across Sector G, Sector C and a bit of Sector B (the intro)
✨ All the game mechanics: the pager, mini-games, secondary quests, and more…
✨ Story scenes and dialogs expanding the world (if you're curious enough)
✨ Many improvements and additions that were not present in earlier demos
A giveaway is coming, soon!
To celebrate the launch, we’ll be hosting a giveaway on our social media channelsin a few dayson Instagram, Facebook, TikTok, BlueSky… 🎉 You’ll have a chance to win free merchandise and game keys for your friends: so don't wait and follow us on our social networks now (Discord is always a good choice as well).
How can you help?
First, by getting the game now, while it's hot! 😁 Pluralys is a narrative-driven game, and your experience means everything to us. You can help shape the final version by sharing your thoughts:
in Steam discussions
on our Discord channels
through social media, by email or in private messages
Every insight helps us build a richer, better game. Of course the best way to help us is to add a review on Steam and recommend the game to your friends.
Thanks again for your support. We hope you'll enjoy the fruit of our labor!
Cyril Paciullo, game director and developer
Source
Changelog.gg summarizes and formats this update. How we read updates.
