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Steam News16 January 20242y ago

From Setbacks to Progress: Plinko Panic! Update

Hello Everyone! I hope that you're all well and have had a lovely start to the new year. It's been a WHILE since my last update, and I wanted to bring you up to speed on the game's progress.

In this update2

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Full Plinko Panic! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Events
  • Gameplay
addedGeneral Update:At the beginning of last year, I had started a new job that has demanded a substantial amount of my time. Balancing this with game development has proven to be a challenge, and progress has been slower than anticipated. However, I want to assure you that the project is still very much active and not abandoned, despite the recent lack of communication.
addedGeneral Update:Good News: On a positive note, the section of the game I have been working on is in a really nice state. It's progressing well and has been developed in a more efficient manner, incorporating valuable lessons learned from the initial version. I am pleased to announce that I am targeting the release of a new playable version by sometime within the Summer of this year. Although it won't be the finished product as initially planned due to the file setback, it will be in excellent shape and, hopefully, surpass the quality of the original.
changedGeneral Update:These positive developments are a result of upgrades to the base gameplay, aligning it more closely with its original intention of resembling a deck-builder. While I'll keep additional details under wraps for now, I plan to share some sneak peeks through the Discord and possibly my Twitter to keep everyone engaged and informed. I appreciate your understanding and patience as I navigate through these challenges. I'm looking forward to sharing more exciting updates soon!
addedGeneral Update:Happy New Year to you all, AcidicDuck

Plinko Panic! changes

addedAt the beginning of last year, I had started a new job that has demanded a substantial amount of my time. Balancing this with game development has proven to be a challenge, and progress has been slower than anticipated. However, I want to assure you that the project is still very much active and not abandoned, despite the recent lack of communication.
addedGood News: On a positive note, the section of the game I have been working on is in a really nice state. It's progressing well and has been developed in a more efficient manner, incorporating valuable lessons learned from the initial version. I am pleased to announce that I am targeting the release of a new playable version by sometime within the Summer of this year. Although it won't be the finished product as initially planned due to the file setback, it will be in excellent shape and, hopefully, surpass the quality of the original.
changedThese positive developments are a result of upgrades to the base gameplay, aligning it more closely with its original intention of resembling a deck-builder. While I'll keep additional details under wraps for now, I plan to share some sneak peeks through the Discord and possibly my Twitter to keep everyone engaged and informed. I appreciate your understanding and patience as I navigate through these challenges. I'm looking forward to sharing more exciting updates soon!
addedHappy New Year to you all, AcidicDuck

Hello Everyone! I hope that you're all well and have had a lovely start to the new year. It's been a WHILE since my last update, and I wanted to bring you up to speed on the game's progress.

General Update:

At the beginning of last year, I had started a new job that has demanded a substantial amount of my time. Balancing this with game development has proven to be a challenge, and progress has been slower than anticipated. However, I want to assure you that the project is still very much active and not abandoned, despite the recent lack of communication.

Bad News: Unfortunately, around the same time last year, I encountered technical issues with the main game files. Despite multiple attempts to resolve the issue using backups on my PC, I have been unsuccessful. Additionally, the USB drive containing frequent backups of the game is currently somewhere in the abyss... While the situation is less than ideal, I want to assure you that I have not given up. I am actively exploring various avenues to rectify this setback. Admittedly, this did impact my motivation for a period, causing further delays in the envisioned timeline.

Good News: On a positive note, the section of the game I have been working on is in a really nice state. It's progressing well and has been developed in a more efficient manner, incorporating valuable lessons learned from the initial version. I am pleased to announce that I am targeting the release of a new playable version by sometime within the Summer of this year. Although it won't be the finished product as initially planned due to the file setback, it will be in excellent shape and, hopefully, surpass the quality of the original.

These positive developments are a result of upgrades to the base gameplay, aligning it more closely with its original intention of resembling a deck-builder. While I'll keep additional details under wraps for now, I plan to share some sneak peeks through the Discord and possibly my Twitter to keep everyone engaged and informed. I appreciate your understanding and patience as I navigate through these challenges. I'm looking forward to sharing more exciting updates soon!

Happy New Year to you all, AcidicDuck

Source

Steam News / 16 January 2024

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