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Upgrade Overhaul
Hi all! PlinkIdle is back with some major updates and changes. We have a new designer on the team! Dan's amazing, and he's already brought a wonderful fresh perspective to PlinkIdle. We've been collaborating closely on…
PlinkIdle Demo Update
We finally got that ball rarity reset bug fixed. You can now safely change stages without losing your ball rarity investment! The UI will no longer break (app version, not web version) when the window is resized, or whe…
PlinkIdle Demo update
Some changes to let you know about in 0.5.04: - Added Brazilian Portuguese as a language <3 - Tightened up some UI issues - Fixed some text bugs and missing localization bugs - Prestige progress bar max rank stays at ze…
🎯 PlinkIdle Demo Now Live!
This is our first public demo, so your feedback will be super important for shaping the future of PlinkIdle. Please let us know what you like, what feels off, and what you’d love to see more of. Wishlist PlinkIdle now s…
PlinkIdle Playtest v0.4.14 Now Live
Hey everyone! A new playtest build has been updated if anyone wants to check out some of the bugfixes. The one we're really trying to test is the Ball Rarity upgrade disappearing. We fixed: Ball Rarity disappearing (WE…
PlinkIdle Playtest v0.4.6 Now Live
We cranked out a number of bugfixes and polish items in this update! Thank you so much for your feedback that helps alert us any problems with the game. <3 Keep it coming! Drop button no longer fails to drop a ball Drop…
PlinkIdle Steam Playtest starts now!
We hit a big milestone today! After a huge update (global upgrades, more languages, buff cards, two currencies and so on) and our first closed beta we launch the open Steam Playtest now! Official PlinkIdle Steam Playtes…
PlinkIdle Design Updates in the Works
Currency Changes There are now two forms of currency, instead of just one. Formerly (and in the current itch build), you can only spend coins on upgrades. With our next update, you can also spend balls. Some upgrades ar…
PlinkIdle Playtest coming soon!
Hi everyone! We are deep in the intense process of preparing the new PlinkIdle Demo that will launch on Steam in Q1’26 and your feedback would mean the world to us. So we will start playtesting veeery soon! 👉 See link…
New PlinkIdle Design to Address Balance Issues
General Update PlinkIdle’s development is rolling along! We’ve been putting together a new build for web, which will likely serve as the teaser/demo version for Steam later on. This one is shorter and meant to showcase…
PlinkIdle Demo in the Works
Hi, Steam! We’ve been working hard on a PlinkIdle demo. It's tightened up from the original game we launched on web, prettier, and way more playable with a new core loop. We’re aiming to release it during a focused even…
