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Steam News5 February 20265mo ago

Plinbo v1.0.7 - Balance & Bug Fix Update

Thanks a lot for playing and breaking the game in the best possible ways ❤️ This update focuses on bug fixes, clarity, UI polish, and some balance tweaks, especially for Endless mode.

Full notes

Full Plinbo: Roguelike Plinko update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions12 changes4 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Events
  • Store
  • Balance
changedThanks a lot for playing and breaking the game in the best possible ways ❤️ This update focuses on bug fixes, clarity, UI polish, and some balance tweaks, especially for Endless mode. 🛠 Fixes & Improvements
fixedFixed an issue where the round would not end if you finished using only Special Ball spawns
changedSlightly increased ball spawn delay
changedLocking a rarity card in the market could previously spawn an unusable variant. This no longer happens
addedYou can now unlock a locked card by pressing the lock again
addedTutorial text updated for clarity: added the "10x = 640 money if ball value is 64" explanation

Plinbo: Roguelike Plinko changes

changedThanks a lot for playing and breaking the game in the best possible ways ❤️ This update focuses on bug fixes, clarity, UI polish, and some balance tweaks, especially for Endless mode. 🛠 Fixes & Improvements
fixedFixed an issue where the round would not end if you finished using only Special Ball spawns
changedSlightly increased ball spawn delay
changedLocking a rarity card in the market could previously spawn an unusable variant. This no longer happens
addedYou can now unlock a locked card by pressing the lock again

Thanks a lot for playing and breaking the game in the best possible ways ❤️ This update focuses on bug fixes, clarity, UI polish, and some balance tweaks, especially for Endless mode. 🛠 Fixes & Improvements

  • Fixed an issue where the round would not end if you finished using only Special Ball spawns

  • Slightly increased ball spawn delay

  • Cloned Legendary cards now always keep their original rarity (no more turning Common or Rare)

  • Locking a rarity card in the market could previously spawn an unusable variant. This no longer happens

  • You can now unlock a locked card by pressing the lock again

  • Tutorial text updated for clarityadded the "10x = 640 money if ball value is 64" explanation
  • Fixed UI miscount when losing balls during Tides and Edge challenges (buffed balls were not correctly counted)

  • Money and Ball Count UI effects improved. Cleaner visuals and text no longer disappears

  • Clone Challenge failure message updated. Now refunds the ticket instead of saying no card to clone

  • Selling a cloned card no longer causes the same card to appear bugged in the shop. You must sell both the original and clone before it returns

  • Fixed multiple edge cases in:

    • Add random card to deck

    • Replace all cards in deck

    • Single purchase cards not leaving pools correctly

  • Tracker related bugs fixed

⚖ Endless Mode Changes

  • Reroll cost now increases by +1 after each reroll

  • Applies only in Endless. Normal levels remain unchanged

❌ Removed

  • "Sell all cards for 2x price" challenge removed.

🏷 Card Rules

  • The Arachnid, The Sun, and The Mask now have a Max 1 per deck limit

  • Cannot be duplicated through cloning or full deck transforms

  • (Cards like King Raphus or Hourglass can still be cloned after purchase)

🃏 Card Balance Changes

  • The Arachnid Now gives flat +Ball Value instead of %, stacks additively

  • The Serpent Multiplier increased from 8x → 9x

  • The Crow Ball value limits increased (+1)

  • The Pyre Higher starting money and fewer hits required to trigger

  • The Tower Slightly nerfed but now cheaper

  • The Crown (Rare versions) Slightly nerfed

  • Special Ball buffs Slightly strengthened overall (they felt a bit weak)

🎯 Difficulty Adjustments

  • Ball power increased overall

  • Level 1–3 difficulty slightly reduced

  • The Arachnid received a small rework In short, More stability, cleaner UI, better balance, and a smoother Endless experience. As always, thank you for pushing the game to its limits and Don't forget to leave us a review and share your feedback 💜 More improvements are on the way. Plinbo Roguelike Plinko

Source

Steam News / 5 February 2026

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