Full notes
Full Plinbo: Roguelike Plinko update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Events
- Store
- Balance
Plinbo: Roguelike Plinko changes
Thanks a lot for playing and breaking the game in the best possible ways ❤️ This update focuses on bug fixes, clarity, UI polish, and some balance tweaks, especially for Endless mode. 🛠 Fixes & Improvements
Fixed an issue where the round would not end if you finished using only Special Ball spawns
Slightly increased ball spawn delay
Cloned Legendary cards now always keep their original rarity (no more turning Common or Rare)
Locking a rarity card in the market could previously spawn an unusable variant. This no longer happens
You can now unlock a locked card by pressing the lock again
- Tutorial text updated for clarityadded the "10x = 640 money if ball value is 64" explanation
Fixed UI miscount when losing balls during Tides and Edge challenges (buffed balls were not correctly counted)
Money and Ball Count UI effects improved. Cleaner visuals and text no longer disappears
Clone Challenge failure message updated. Now refunds the ticket instead of saying no card to clone
Selling a cloned card no longer causes the same card to appear bugged in the shop. You must sell both the original and clone before it returns
Fixed multiple edge cases in:
Add random card to deck
Replace all cards in deck
Single purchase cards not leaving pools correctly
Tracker related bugs fixed
⚖ Endless Mode Changes
Reroll cost now increases by +1 after each reroll
Applies only in Endless. Normal levels remain unchanged
❌ Removed
"Sell all cards for 2x price" challenge removed.
🏷 Card Rules
The Arachnid, The Sun, and The Mask now have a Max 1 per deck limit
Cannot be duplicated through cloning or full deck transforms
(Cards like King Raphus or Hourglass can still be cloned after purchase)
🃏 Card Balance Changes
The Arachnid Now gives flat +Ball Value instead of %, stacks additively
The Serpent Multiplier increased from 8x → 9x
The Crow Ball value limits increased (+1)
The Pyre Higher starting money and fewer hits required to trigger
The Tower Slightly nerfed but now cheaper
The Crown (Rare versions) Slightly nerfed
Special Ball buffs Slightly strengthened overall (they felt a bit weak)
🎯 Difficulty Adjustments
Ball power increased overall
Level 1–3 difficulty slightly reduced
The Arachnid received a small rework In short, More stability, cleaner UI, better balance, and a smoother Endless experience. As always, thank you for pushing the game to its limits and Don't forget to leave us a review and share your feedback 💜 More improvements are on the way. Plinbo Roguelike Plinko
Source
Changelog.gg summarizes and formats this update. How we read updates.
