Full notes
Full Playtown 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions4 changes0 removals
- Gameplay
- UI and audio
- Balance
changedPlayer Movement: Slightly reduced camera shake for a smoother and more comfortable gameplay experience.
changedUpdated UI Elements: Revamped crosshair and interaction prompts for improved clarity and consistency.
changedVisual Tweaks: Adjusted the colors of remote charging stations for better visual balance.
changedAI Balancing: Thudmud now moves a bit slower when investigating sounds, making stealth encounters more manageable.
Playtown 3 changes
changedPlayer Movement: Slightly reduced camera shake for a smoother and more comfortable gameplay experience.
changedUpdated UI Elements: Revamped crosshair and interaction prompts for improved clarity and consistency.
changedVisual Tweaks: Adjusted the colors of remote charging stations for better visual balance.
changedAI Balancing: Thudmud now moves a bit slower when investigating sounds, making stealth encounters more manageable.
- Player MovementSlightly reduced camera shake for a smoother and more comfortable gameplay experience.
- Updated UI ElementsRevamped crosshair and interaction prompts for improved clarity and consistency.
- Visual TweaksAdjusted the colors of remote charging stations for better visual balance.
AI Balancing: Thudmud now moves a bit slower when investigating sounds, making stealth encounters more manageable.
Main Menu Overhaul: Refreshed the main menu layout and reverted the logo to the original design to better match Playtown 1 and 2 for a cohesive trilogy aesthetic.
Source
Changelog.gg summarizes and formats this update. How we read updates.
