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- PlayForm: Human Dynamics
Water and Swimming
I added water and swimming. By sampling from the velocity and height field of nearby water surfaces, the character calculates what forces to apply. You can feel the waves crashing into you as you swim through them! The…
Announcement2 changesGameplayUI/audio - PlayForm: Human Dynamics
The Human Hamster Wheel Experiment
During development, I wanted to test how the character responded to moving surfaces. The easiest solution seemed to be to create a rotating hollow cylinder as it had a constant predictable velocity, but kept the player…
Announcement - PlayForm: Human Dynamics
Made an Procedural Climbing System!
When making the procedural climbing system, I wanted to ensure that Stan (our physically simulated human) could climb and grab on to both moving objects and complex surfaces. Once he reaches the top, he can vault over i…
Announcement - PlayForm: Human Dynamics
People Fight in the Chemical Plant Zone
Some more progress on development, we improved grabbing people in the game. Thanks for watching our development progress and your comments! Subscribe on Youtube: https://www.youtube.com/channel/UCv2LUqlC-q14LwUixjbgbGA…
Announcement1 changeGameplay - PlayForm: Human Dynamics
Toss People and Objects around with a Physics Force Gun
We added a physics force gun into the game, you can toss people and objects around using it! You can also freeze, rotate, or position objects with ease. Stan can equip this two handed gun, and swap between it and other…
Store2 changesGameplay





