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Full Play With Gilbert - Remake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Balance
- Store
Play With Gilbert - Remake changes
Hi Everyone
I'll get to the fun stuff first! Lots of new content has been added to PWG since the game's release about a week ago. These have been quietly released through a number of smaller patches that also fixed a number of issues, which I will go over at the end of the news post. I have a lot more content planned for the future but that's for another time. Let's go over all the new stuff first!
Two New Modes
I've added some new funny modes to the game that can be activated on a per player basis. You can find these options under: Game Settings / Player Options. There you'll find these two new modes that have been added to the game.
Big-Head Mode
Big-head mode is exactly what it looks and sounds like. It's a silly little (big) addition to the game where your kitty (or unicorn) has a very large head when enabled. It looks silly, it plays silly but it's all in good fun.
Pixel Mode
Pixel mode tries to quasi-emulate old games from the PlayStation 1 Era. Nothing fancy but I thought it'd be a fun little addition, perhaps even more for parents who grew up in that era (much like myself).
New Map: Little Big Catventure
Onto the main event of this update: Gilbert's Little Big Catventure is a completely new map added to the game and completely free for anyone who owns PWG. Inspired by the old de_rats maps and the more recent Hyper Charge: Unboxed game, your kitty is a wee little bugger roaming a huge apartment. The goal is the same as in every other map but the shift in perspective is so much fun.
It's been incredibly fun to work on this level and I feel that I'll head back into it and refine and add and/or tweak little bits and bobs here and there. I believe this map is gonna be amazing for the kids as me and my daughter had so much fun playing in it.
If you or your child has any ideas feel free to share them, I'd be happy to see if I can realistically add them into the game!
Unicorn DLC Update
Some players expressed their desire to be able to customize their unicorns and I heard you. I already planned to add these features but I wasn't ready in time for release. This has now been rectified and I've added 15 new looks for your unicorn! Two eye styles and eye color options have also been added.
I love the unicorns and I have more in store for them in an additional DLC which will be more game related and separated from the current Unicorn DLC. As it stands I'm happy with them and I feel the current DLC is more than wort the asking price!
https://store.steampowered.com/app/1634400/Play_With_Gilbert__Unicorn_Supporter_Pack
Bug Fixes
I've been working very hard to get rid of as many bugs as I could and currently there's only one left that soft locks player two in some instances regarding using the Cat Cam. Another small annoying bug happens sometimes when pressing the return button in the menus, which warps the player camera. A quick pause and then return to game should fix this but it's annoying and not sure how to fix it yet.
Here's a list of the things that has been fixed since release:
Main Game
Fixed soft-lock issues when customizing characters in coop.
Fixed various issues resulting in soft locking the game.
Kitty / Uni-sense will now always stay active if at least one player is using it.
Fixed missing grass in Park level.
Fixed showing players custom characters everywhere in the UI.
Added Big Head Mode for fun. (Can be toggled per player)
Added Pixel Mode also for fun. (Can be toggled per player)
Various quality of life improvements and fixes.
Unicorn DLC
Tweaked Unicorn material variables to make them look more like plush toys.
Tweaked rim-light exponent values on unicorn materials.
Added unicorn customization options (15 unicorn types, two different eye types and eye color customization have been added)
Fixed changing player character after using "Change Player" in customization settings.
Unicorns can now collect item rewards.
Consider A Review
A review goes a very long way here on Steam for very small indie developers. Steam's algorithm favors games that sell well and/or that are popular. PWG isn't that kind of game and I never really expected it to be, so on that front a review really helps. I think PWG - Remake is a high-quality game and has surpassed the original completely, finding an audience is a challenge.
If you or your child really enjoyed the game I would so much appreciate it if you could leave one for the game. I'm not asking for just positive reviews, although biased as I am, that would be preferred. Any review is appreciated as it offers more insight from the community as to what they liked and perhaps disliked so I can try and make the game even better! Consider Leaving A Review
Final Words
That's it for meow! Thank you all for your continued support! It seems that the remake has been received incredibly well and I am super happy it has. It's been a lot of fun working on it and I cannot wait to share with you what will be next!
Thank you for reading and please take care and have fun with the remake!
Joure
Source
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