In this update3
Full notes
Full Play With Friends update
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What changed
- Gameplay
- Server
Play With Friends changes
Hey everyone!
We wanted to share a small look at the road ahead toward Early Access and what we’re currently focusing on as development continues.
There’s still work to be done, but things are starting to line up, and we now have a clearer path forward.
🚧 Current Focus Areas
Here are some of the key things we’re working toward before hitting Early Access:
🧭 Quest System Building out quests to give players clear goals and reasons to explore the world.
🏰 Procedural Dungeons Implementing dungeons that bring variety and replay ability to each run.
🌍 First Fully Finished Area Completing one of the main areas to a polished, “final-feel” state.
✨ Quality of Life Improvements Small but important changes to make the game smoother and more enjoyable overall.
🎭 Animation Fixes & Improvements Making movement and interactions feel more natural and responsive.
🧍 NPC Interactions Expanding NPC behaviour and interactions to make the world feel more alive and full.
🌐 Multiplayer Compatibility Ensuring everything works smoothly in multiplayer — this is a big focus for us.
😂 Making It Fun (and Funny!) Adding personality, unexpected moments, and just making sure the game is genuinely fun to play with others.
🧪 More Content on the Way
We’re also adding a lot of new items into the game. We’ll be sharing more about these soon over on social media — and we’re really excited to start bringing in community ideas to help shape what gets added.
🛠️ Dev Note
This roadmap isn’t about rushing — it’s about making sure the core of the game feels right before we step into Early Access.
We’re getting closer, piece by piece, and it’s exciting to finally see everything starting to connect together.
More updates (and showcases 👀) coming soon.
As always, thank you all for the support ❤️ — FIFI =)
Source
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