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Steam News26 November 20257mo ago

Patch to expand modding capabilities

1.3.4 patch notes There is no "Mods" folder inside StreamingAssets/ now - the asset bundle data now lives inside each mod folder e.g. "StreamingAssets/Platypus Reclayed/Bundle/ ".

Full notes

Full Platypus Reclayed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions5 changes2 removals
  • Store
  • Gameplay
  • UI and audio
  • Events
  • Workshop
changedThere is no "Mods" folder inside StreamingAssets/ now - the asset bundle data now lives inside each mod folder e.g. "StreamingAssets/Platypus Reclayed/Bundle/<bundle lives here>".
changedRefactored save file migration and updated save version
removedSet the music audio source to loop so that music no longer fades out and back in when repeating the same track
changedSplit s_ui_main_toggle_announcer_setting and s_ui_ready events
changedMake player damage entities configurable in skins.json
addedAdd -skipAssetPreload_AllowStutter argument, speeding up load times for modders significantly

Platypus Reclayed changes

changedThere is no "Mods" folder inside StreamingAssets/ now - the asset bundle data now lives inside each mod folder e.g. "StreamingAssets/Platypus Reclayed/Bundle/<bundle lives here>".
changedRefactored save file migration and updated save version
removedSet the music audio source to loop so that music no longer fades out and back in when repeating the same track
changedSplit s_ui_main_toggle_announcer_setting and s_ui_ready events
changedMake player damage entities configurable in skins.json

1.3.4 patch notes

  • There is no "Mods" folder inside StreamingAssets/ now - the asset bundle data now lives inside each mod folder e.g. "StreamingAssets/Platypus Reclayed/Bundle/ ".

  • Refactored save file migration and updated save version

  • Set the music audio source to loop so that music no longer fades out and back in when repeating the same track

  • Made homer bullet gradient configurable

  • Split s_ui_main_toggle_announcer_setting and s_ui_ready events

  • Make player damage entities configurable in skins.json

  • Give cannon boats more screen space before despawning

  • Lessen the night time effect on enemy lightning

  • Add -skipAssetPreload_AllowStutter argument, speeding up load times for modders significantly

  • Fix single sprite lua behaviours not updating their collider state

  • Get a fresh script instance for each lua behaviour

  • Remove all function pointers when deinitializing

  • Add Player.GetPosition() and Player.GetWorldPosition() to LUA

  • Add get GetActivePlayerCount and GetRandomActivePlayer to LUA

  • Add support for fireSFX to squidMotherTurret

Source

Steam News / 26 November 2025

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