Full notes
Full Platypus Reclayed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Events
- Workshop
Platypus Reclayed changes
1.3.4 patch notes
There is no "Mods" folder inside StreamingAssets/ now - the asset bundle data now lives inside each mod folder e.g. "StreamingAssets/Platypus Reclayed/Bundle/ ".
Refactored save file migration and updated save version
Set the music audio source to loop so that music no longer fades out and back in when repeating the same track
Made homer bullet gradient configurable
Split s_ui_main_toggle_announcer_setting and s_ui_ready events
Make player damage entities configurable in skins.json
Give cannon boats more screen space before despawning
Lessen the night time effect on enemy lightning
Add -skipAssetPreload_AllowStutter argument, speeding up load times for modders significantly
Fix single sprite lua behaviours not updating their collider state
Get a fresh script instance for each lua behaviour
Remove all function pointers when deinitializing
Add Player.GetPosition() and Player.GetWorldPosition() to LUA
Add get GetActivePlayerCount and GetRandomActivePlayer to LUA
Add support for fireSFX to squidMotherTurret
Source
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