Full notes
Full Platypus Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Platypus Adventures changes
Platypus Adventures 1.21
Minor update focused on quality of life
Core upgrades
Engine upgraded to Unreal Engine 5.2.1
Adjustments
Added an enemy spawner at the energy blast points - Added auto run, toggle with "o" key - Added background element to world text for better readability - Added new HUD animations when picking up items - Added a function to automatically assign the next available health item with the quick use button - Disabled automatic inventory closing when performing action inside inventory - Increased enemy randomized damage range - Added "Graphics Quality" options to graphics settings - Added "Reflections" options to graphics settings
Fixes
Fixed an issue where player was soft locked for longer than necessary after a load screen - Fixed an issue where giant clams would leave text stuck to the screen - Removed some out of place geometry in the Forest area - Fixed an issue where some of the options in the settings menu could not be used with a gamepad
Source
Changelog.gg summarizes and formats this update. How we read updates.
