Hello everyone, thank you for playing PlatinumS! Recently, based on the feedback I received, it showed that the hero units were too easy to die and difficult to upgrade, so I reworked the hero system in the past two day
Full notes
Full PlatinumS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, thank you for playing PlatinumS!
What changed
0 fixes3 additions1 change0 removals
Gameplay
Store
Balance
changedRecently, based on the feedback I received, it showed that the hero units were too easy to die and difficult to upgrade, so I reworked the hero system in the past two days.
addedThe shop can now sell an unlimited number of hero units (just need enough money). After purchasing a hero, you can upgrade the hero directly in the queue settings interface, so that you can bring high-level hero units into the level from the beginning.
addedIn addition, the first-level hero can now not only be used to upgrade, but also to restore health, greatly enhancing the survivability of the hero.
addedIn addition to the above main contents, this update also includes some other issues: 1. The purchase interface can now more clearly show the remaining coins and purchase amount 2. The attendant information in the menu now displays the corresponding level information 3. Weapons are now unlocked according to the stage unlocking progress to improve the balance of difficulty 4. Reduced the strength of rotating stick weapons 5. Adjusted Ema's unlocking stage to stage one 6. Adjusted Melody's unlocking stage to stage two
PlatinumS changes
changedRecently, based on the feedback I received, it showed that the hero units were too easy to die and difficult to upgrade, so I reworked the hero system in the past two days.
addedThe shop can now sell an unlimited number of hero units (just need enough money). After purchasing a hero, you can upgrade the hero directly in the queue settings interface, so that you can bring high-level hero units into the level from the beginning.
addedIn addition, the first-level hero can now not only be used to upgrade, but also to restore health, greatly enhancing the survivability of the hero.
addedIn addition to the above main contents, this update also includes some other issues: 1. The purchase interface can now more clearly show the remaining coins and purchase amount 2. The attendant information in the menu now displays the corresponding level information 3. Weapons are now unlocked according to the stage unlocking progress to improve the balance of difficulty 4. Reduced the strength of rotating stick weapons 5. Adjusted Ema's unlocking stage to stage one 6. Adjusted Melody's unlocking stage to stage two
Recently, based on the feedback I received, it showed that the hero units were too easy to die and difficult to upgrade, so I reworked the hero system in the past two days.
The shop can now sell an unlimited number of hero units (just need enough money). After purchasing a hero, you can upgrade the hero directly in the queue settings interface, so that you can bring high-level hero units into the level from the beginning.
In addition, the first-level hero can now not only be used to upgrade, but also to restore health, greatly enhancing the survivability of the hero.
In addition to the above main contents, this update also includes some other issues:
The purchase interface can now more clearly show the remaining coins and purchase amount
The attendant information in the menu now displays the corresponding level information
Weapons are now unlocked according to the stage unlocking progress to improve the balance of difficulty
Reduced the strength of rotating stick weapons
Adjusted Ema's unlocking stage to stage one
Adjusted Melody's unlocking stage to stage two
The above is the main content of this update. I wish you all have fun!