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Steam News5 February 20265mo ago

Update Notice (02/06/2026)

We would like to inform you of the details regarding the client update scheduled for release on Friday, February 6. This update will be deployed without any scheduled maintenance.

In this update3

Full notes

Full PLATiNA :: LAB update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition5 changes0 removals
  • Performance
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
changedAdjustments and improvements (In-game)Conducted a major performance optimization across the overall game play environment. Optimized core gameplay processes to reduce CPU load during play. Improved memory allocation and management structures to minimize unnecessary resource consumption. Optimized graphical performance to ensure smoother NOTE movement in high-frame-rate environments, such as 144Hz, 240Hz, and above.
fixedAdjustments and improvements (In-game)In addition to the above, several issues encountered during gameplay have been resolved. Fixed an issue where screen stuttering occurred during the first [Section Success] effect while playing a song. Fixed an issue where SPEED could not be adjusted continuously by holding down the increase/decrease SPEED keys. Fixed an issue where adjusting the SPEED at a specific timing immediately after a song ended caused the input to be processed repeatedly, resulting in the SPEED jumping to its maximum or minimum value. Fixed an issue where key input effects from a previous session remained on screen if a RETRY was triggered while a key was being held down. Fixed an issue where DB 's Live2D model would appear with the "MISS" animation still active if the session was restarted immediately after a [MISS] judgment.
changedAdjustments and improvements (In-game)Currently, our development team is prioritizing overall performance optimization and stability improvements, including the items mentioned above.
changedAdjustments and improvements (In-game)Detailed information regarding these efforts will be shared in next week’s 'Developer’s Notes.' We will continue to implement further improvements following this update.
changedAdjustments and improvements (Others)Selecting content from a DLC you do not own will now directly open its Store page via the Steam Overlay. (Steam Version Only)Steam post image
addedAdjustments and improvements (Others)You can now check the Affinity Level and Points of your current DB directly on the Song Selection screen.

PLATiNA :: LAB changes

changedConducted a major performance optimization across the overall game play environment. Optimized core gameplay processes to reduce CPU load during play. Improved memory allocation and management structures to minimize unnecessary resource consumption. Optimized graphical performance to ensure smoother NOTE movement in high-frame-rate environments, such as 144Hz, 240Hz, and above.
fixedIn addition to the above, several issues encountered during gameplay have been resolved. Fixed an issue where screen stuttering occurred during the first [Section Success] effect while playing a song. Fixed an issue where SPEED could not be adjusted continuously by holding down the increase/decrease SPEED keys. Fixed an issue where adjusting the SPEED at a specific timing immediately after a song ended caused the input to be processed repeatedly, resulting in the SPEED jumping to its maximum or minimum value. Fixed an issue where key input effects from a previous session remained on screen if a RETRY was triggered while a key was being held down. Fixed an issue where DB 's Live2D model would appear with the "MISS" animation still active if the session was restarted immediately after a [MISS] judgment.
changedCurrently, our development team is prioritizing overall performance optimization and stability improvements, including the items mentioned above.
changedDetailed information regarding these efforts will be shared in next week’s 'Developer’s Notes.' We will continue to implement further improvements following this update.
changedSelecting content from a DLC you do not own will now directly open its Store page via the Steam Overlay. (Steam Version Only)Steam post image

We would like to inform you of the details regarding the client update scheduled for release on Friday, February 6.

This update will be deployed without any scheduled maintenance. By updating your client to the latest version starting from 15:00 (UTC+9) on the day of release, the updates will be applied automatically.

Adjustments and improvements (In-game)

  • Conducted a major performance optimization across the overall game play environment.

    • Optimized core gameplay processes to reduce CPU load during play.

    • Improved memory allocation and management structures to minimize unnecessary resource consumption.

    • Optimized graphical performance to ensure smoother NOTE movement in high-frame-rate environments, such as 144Hz, 240Hz, and above.

  • In addition to the above, several issues encountered during gameplay have been resolved.

    • Fixed an issue where screen stuttering occurred during the first [Section Success] effect while playing a song.

    • Fixed an issue where SPEED could not be adjusted continuously by holding down the increase/decrease SPEED keys.

    • Fixed an issue where adjusting the SPEED at a specific timing immediately after a song ended caused the input to be processed repeatedly, resulting in the SPEED jumping to its maximum or minimum value.

    • Fixed an issue where key input effects from a previous session remained on screen if a RETRY was triggered while a key was being held down.

    • Fixed an issue where DB's Live2D model would appear with the "MISS" animation still active if the session was restarted immediately after a [MISS] judgment.

Currently, our development team is prioritizing overall performance optimization and stability improvements, including the items mentioned above.

Detailed information regarding these efforts will be shared in next week’s 'Developer’s Notes.' We will continue to implement further improvements following this update.

Adjustments and improvements (Others)

  • Selecting content from a DLC you do not own will now directly open its Store page via the Steam Overlay. (Steam Version Only)Steam post image

  • You can now check the Affinity Level and Points of your current DB directly on the Song Selection screen.

Bug Fixes

  • Fixed an issue where certain UI elements in the 'Radio' Device Skin appeared misaligned.

  • When multiple scrolling texts are displayed within a single UI element, they will now sync to scroll at the same timing.

    • Example: In the 'Play info widget' on the gameplay screen, if both the Song Title and Artist Name are long, their scroll effects will now trigger simultaneously.

      • When playing 〈MEGALOVANIA (Camellia Remix)〉, you will see the Song Title ([c]MEGALOVANIA (Camellia Remix)[/c]) and Artist Name ([c]Toby Fox (Remixed by Camellia)[/c]) scroll in perfect sync.

  • Fixed an issue where DB's Live2D motion displayed abnormally when switching pages using the [Space] key on the Result screen.

  • Fixed an issue where the mouse interaction area for the [P.A.T.C.H.] icon (top-right of the screen) did not match the actual visual icon area.

  • Fixed an issue where the Sound Effect setting titles ([c]BASS BOOST[/c], [c]TREBLE BOOST[/c], [c]LIVE MODE[/c]) in the [OPTION] menu appeared blurry on PAUSE screen.

  • Fixed an issue in the English language setting where the button text for unobtained voices in the [VOICE CHANGE] menu exceeded the UI area, and updated the text for clarity:

    • (Before) [c]NOT ACQUIRED[/c] → (After) [c]NOT OWNED[/c]

We sincerely appreciate your continued support for PLATiNA :: LAB.

Source

Steam News / 5 February 2026

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