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Steam News28 May 20261mo ago

Taste-Test Playtest Invitations + Patch Notes 1.4.4-5763

Hi there, Platers! We’ve got something big cooking right now! 👨‍🍳 Whether you thrive under pressure or you prefer a calmer service, the next update is all about giving you more options to enjoy PlateUp!

Full notes

Full PlateUp! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes8 additions2 changes0 removals
  • Events
  • Gameplay
  • Store
  • Fixes
  • Performance
addedFeatures:Heat Mode: Unlocked by beating Day 15 on a dish, allows you to play that dish with an added challenge. Beating each level will unlock the next for that dish.
addedFeatures:Chill Mode: Once you've beaten a dish by getting past Day 15, you can now play it on three levels of Chill, allowing you to try out new strategies and design your dream restaurants without pressure
addedFeatures:The Greenhouse: Completing Heat levels will reward you with a new Plant in your greenhouse. These permanent upgrades can be taken into your restaurants instead of crates and offer new and unique bonuses to help you beat the highest heats (or just Chill but with plants around, if that's your thing)
addedFeatures:Automation improvements: Combiners can now bin things; portioners can now combine things from item providers; portioners can now empty full bins automatically
addedFeatures:Achievements are now tracked by the game so that they can be supported on all platforms (including Switch) - for other players, you should now get an in-game popup whenever you unlock a new achievement, and achievements unlocked during offline play should be unlocked properly when you next play online
addedFeatures:New Active Card browser: The card browser in-game is now easier to scroll through and you can view cards by type as well

Hi there, Platers!

We’ve got something big cooking right now! 👨‍🍳

Whether you thrive under pressure or you prefer a calmer service, the next update is all about giving you more options to enjoy PlateUp! the way you want to play. Will you be able to keep service running once you crank up the Heat, or will you end up completely cooked? If you’d rather keep things Chill, just keep the burners low for a more relaxed kitchen experience.

This is one of the largest systems we’ve worked on for PlateUp!, so before we serve it to everyone, we’ll be dishing out a taste-test branch on Steam for anyone willing to sample the changes. Your early feedback and bug reports will help us make sure everything’s prepared to perfection for the rest of our community.

If you’d like to taste-test, you can join by right-clicking on PlateUp! in your Steam Library, then heading to Properties → Game Versions & Betas → taste-test.

We’re asking everyone participating to please join us over in the PlateUp! Discord and grab the Taste-Testers role to share feedback with our team as you play!

Whether you turn up the Heat or make things Chill, we can’t wait to hear what you think!

The PlateUp! Team

SPOILERS BELOW

Taste-Test Patch Notes:

Features:

  • Heat ModeUnlocked by beating Day 15 on a dish, allows you to play that dish with an added challenge. Beating each level will unlock the next for that dish.
  • Chill ModeOnce you've beaten a dish by getting past Day 15, you can now play it on three levels of Chill, allowing you to try out new strategies and design your dream restaurants without pressure
  • The GreenhouseCompleting Heat levels will reward you with a new Plant in your greenhouse. These permanent upgrades can be taken into your restaurants instead of crates and offer new and unique bonuses to help you beat the highest heats (or just Chill but with plants around, if that's your thing)
  • Automation improvements: Combiners can now bin things; portioners can now combine things from item providers; portioners can now empty full bins automatically

  • Achievements are now tracked by the game so that they can be supported on all platforms (including Switch) - for other players, you should now get an in-game popup whenever you unlock a new achievement, and achievements unlocked during offline play should be unlocked properly when you next play online

  • New Active Card browser: The card browser in-game is now easier to scroll through and you can view cards by type as well

  • Three new outfits and a new hat!

Other Improvements:

  • Customers will now wait by buffets for a few seconds if the item they're after is taken by someone else

  • Wash Basins keep their progress like other sinks do

  • Copied blueprints can now be put back into cabinets

Bug Fixes:

  • Fixed bug where two portioners couldn't portion from a sink on the same frame, which could break automations

  • Fixed bug where smart grabbers wouldn't always grab from another grabber

  • Fixed a case where two dish slots in the lobby could overlap

  • Fixed dishes with less-than-default eating times not applying reliably

  • Re-implemented the way crates/plants are tracked in the lobby to make them more reliable and less likely to disappear or move around

  • Fixed a bug with text disappearing on the endgame screen

  • Improvements to performance throughout the game

  • Fixed a bug where delivering extras to a customer would reset their eating time

  • Fixed missing text for Dish Cabinet reward screen

  • Fixed a bug with buffets and sundaes where multiple customers in a group ordered the same thing and would sometimes get stuck

  • Fixed a bug where saved resolutions would not be loaded correctly

  • Fixed a bug where high-tier franchises involving Sundaes could sometimes have lots of copies of the Sundaes card which would eventually make it impossible to franchise them

Source

Steam News / 28 May 2026

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