Full notes
Full Plastris update
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What changed
- UI and audio
Plastris changes
Dear players,
Thank you for playing Plastris! I'm surprised to see that it's one of my most popular Steam releases (out of the 9 games I uploaded here so far), and I'd like to repay you for your support.
I returned to Plastris to release a small, but handy update. It addresses one of the game's biggest issues (players not knowing what to do when they first launch the game) and fixes a few minor bugs.
New stuff: - Added 2 new UI elements which show what "plus" and "minus" shapes are available to you on the current level.
Changes: - Upon returning to menu, you'll now see the level selection page that contains your last played level (useful for clearing skipped levels).
Fixed bugs: - Cursor is now always properly changing when hovering over UI elements. - Environment (crystal cave/desert/winter) no longer "forgets" to change to a different one after a few levels. - Each environment now has the intended saturation & contrast settings.
I hope you'll enjoy these changes. Happy holidays! :)
Yours sincerely, Ivan (Khud0)
Source
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