In this update3
Full notes
Full Planticulture update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Planticulture changes
Looking for a chance to sit down, get your (digital) hands dirty and watch some grass grow? Well Planticulture is out now!
Planticulture is a hand-drawn little gardening sandbox/simulator where you have up to 15 plants to unlock, a range of decorations to buy, and some critters to come visit. Each plant has different needs and properties, and by learning how they work you can create the best conditions for each plant to grow!
What can you do in Planticulture?
Use the tools to work in your garden and tend to the needs of your plants
Fill out a journal by collecting photos of plants and critters when you see them
Sell seeds to buy decorations, to design your garden and even attract some critters to come visit
Pull out weeds!
Feed plants and weeds back into the circle of life with compost
Fast forward time to watch things grow, or freeze it to relax and enjoy what you've made
While you garden, you can also enjoy the lovely music by Ethan Morosi and Zak Oskar Finnemore.
What's Next?
While Planticulture has been released as a full game, there were many features and ideas that had to be cut for time. Look out for new updates in the future that'll add more plants, critters, and decoration, more tools and mechanics, and new ways to really make the garden your own!
And of course, while playtesting and bug hunting efforts before launch helped fix many issues, there's no doubt that more will crop up as new people play the game. Patches and fixes will be on the way for these, too!
If you've been playing, and have either found an issue or want to make a suggestion, you can share that in a few different places;
...The general feedback form,
...The bug report form,
...And the Hats in the Night Discord! (There's also the discussion boards here on Steam!)
And Finally...
I want to give my greatest thanks to the people who have helped and supported me on this journey- first to the CanDev community, who's playtesting, feedback, and support kept me going through this whole process. To Lena, the person who inspired this game and supported me while I worked on it, and who was always happy to listen to and talk with me about my ideas alongside real gardening. To Ethan and Zak, who's music added a depth to the experience I never would have matched on my own. To all the people who wishlisted and followed it. To ArtsACT, who provided a little bit of funding to help make this whole thing a bit smoother. And, of course, to my family, and my friends- who cheered me on and weathered all my rambling and the many, many messages sent to the group chat.
This would have been a sad, lonely process without you all.
I hope you enjoy the game, and that you have a wonderful day!
Mikhael
Hats in the Night Studio
Source
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