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Steam News4 August 201510y ago

Update (v3.494): Planet Variation, Colonel Bleep & Radio(!), AI updates

-Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality.

Full notes

Full Planetship update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedPlanet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality. -Colonel Bleep: Now there is a flying TV satellite showing full episodes of "Colonel Bleep" which was the first cartoon ever in the history of broadcast television to be shown in full color . I think it really fits in the multiverse of Planetship, it's full of corny plots and robutts! -Radio: In this build you'll encounter a new entity - an old timey radio playing "Dimension X" and "X Minus One" episodes. Some are dark and twisted, some are full of hi-sci-fi concepts, it adds another dimension to the gameplay and the radio follows you around inside a system making sure you can hear the story while blasting away at the Empire of Death. -AI Updates: Turrets can dynamically switch targets independently of the ship they're connected to, making for seriously excellent space battles . A lot of the ally code has been cleaned up as well, making the experience of joining an ally faction for a short skirmish feel complex and fun! Also some changes for difficulties - Chillout mode will never have an enemy faction (only ally or neutral) and Space Madness mode will only have enemy factions :) -Ammo Meters: The old text display for ammo was temp, now there's a nice easy to visually parse meter showing you exactly how much ammo is left. -Input Update: Since the L/R bumpers weren't being used for anything in particular they mimic the L/R trigger input, I can see it being a more comfortable setup for some players after trying it that way for a while. -Multiple Ending Text: Now when you find a habitable planet you'll get a more unique and random description of the new home you've found.

Planetship changes

addedPlanet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality. -Colonel Bleep: Now there is a flying TV satellite showing full episodes of "Colonel Bleep" which was the first cartoon ever in the history of broadcast television to be shown in full color . I think it really fits in the multiverse of Planetship, it's full of corny plots and robutts! -Radio: In this build you'll encounter a new entity - an old timey radio playing "Dimension X" and "X Minus One" episodes. Some are dark and twisted, some are full of hi-sci-fi concepts, it adds another dimension to the gameplay and the radio follows you around inside a system making sure you can hear the story while blasting away at the Empire of Death. -AI Updates: Turrets can dynamically switch targets independently of the ship they're connected to, making for seriously excellent space battles . A lot of the ally code has been cleaned up as well, making the experience of joining an ally faction for a short skirmish feel complex and fun! Also some changes for difficulties - Chillout mode will never have an enemy faction (only ally or neutral) and Space Madness mode will only have enemy factions :) -Ammo Meters: The old text display for ammo was temp, now there's a nice easy to visually parse meter showing you exactly how much ammo is left. -Input Update: Since the L/R bumpers weren't being used for anything in particular they mimic the L/R trigger input, I can see it being a more comfortable setup for some players after trying it that way for a while. -Multiple Ending Text: Now when you find a habitable planet you'll get a more unique and random description of the new home you've found.

-Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality. -Colonel Bleep: Now there is a flying TV satellite showing full episodes of "Colonel Bleep" which was the first cartoon ever in the history of broadcast television to be shown in full color. I think it really fits in the multiverse of Planetship, it's full of corny plots and robutts! -Radio: In this build you'll encounter a new entity - an old timey radio playing"Dimension X" and "X Minus One"episodes. Some are dark and twisted, some are full of hi-sci-fi concepts, it adds another dimension to the gameplay and the radio follows you around inside a system making sure you can hear the story while blasting away at the Empire of Death. -AI Updates: Turrets can dynamically switch targets independently of the ship they're connected to, making for seriously excellent space battles. A lot of the ally code has been cleaned up as well, making the experience of joining an ally faction for a short skirmish feel complex and fun! Also some changes for difficulties - Chillout mode will never have an enemy faction (only ally or neutral) and Space Madness mode will only have enemy factions:) -Ammo Meters: The old text display for ammo was temp, now there's a nice easy to visually parse meter showing you exactly how much ammo is left. -Input Update: Since the L/R bumpers weren't being used for anything in particular they mimic the L/R trigger input, I can see it being a more comfortable setup for some players after trying it that way for a while. -Multiple Ending Text: Now when you find a habitable planet you'll get a more unique and random description of the new home you've found.

Source

Steam News / 4 August 2015

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