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Steam News19 July 201510y ago

Update (v3.477): All-new Ships, Factions, NPC Space Battles!

-Ships: Now the look of ships & turrets are unified and there are new ships for each class: Fighter, Capitol Ship, Pirate Frigate & Shuttle.

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What changed

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addedShips: Now the look of ships & turrets are unified and there are new ships for each class: Fighter, Capitol Ship, Pirate Frigate & Shuttle. -Factions: Now ships belong to one of 4 of the largest factions in your galaxy and may be allies or enemies (check your star map for faction info). -Space Battles: Ships and turrets will go blast-nuts on each other if they get close enough and they're on opposing factions, which means random laser fights will break out spontaneously :) Some odd behavior shows up but sometimes the fights are truly spectacular, while testing I saw a single fighter take out a fully loaded pirate frigate in a 1:1 battle! -Ally Ships: As a by-product of factions you now can obtain ally ships to follow you around and start fights with the Empire of Death. -New Anomalies: Now you can find 3 new types of refractive, shifting and nebulous anomalies waiting for you in the void! -Star System Randomness: New code is in place to make the systems look more organic and distinct from each other. -X & Y Control Inversion Option: Now under the "Invert Controls" option there's a "Full" value that inverts both axis of analog input if you're into that kind of stuff. Thanks to The Belated Gentleman for the idea! -Performance Improvements: After adding all of this new content I paid careful attention to the profiler and reigned in a bucket full of poorly performing assets and bits of code for a noticeably smoother framerate!

Planetship changes

addedShips: Now the look of ships & turrets are unified and there are new ships for each class: Fighter, Capitol Ship, Pirate Frigate & Shuttle. -Factions: Now ships belong to one of 4 of the largest factions in your galaxy and may be allies or enemies (check your star map for faction info). -Space Battles: Ships and turrets will go blast-nuts on each other if they get close enough and they're on opposing factions, which means random laser fights will break out spontaneously :) Some odd behavior shows up but sometimes the fights are truly spectacular, while testing I saw a single fighter take out a fully loaded pirate frigate in a 1:1 battle! -Ally Ships: As a by-product of factions you now can obtain ally ships to follow you around and start fights with the Empire of Death. -New Anomalies: Now you can find 3 new types of refractive, shifting and nebulous anomalies waiting for you in the void! -Star System Randomness: New code is in place to make the systems look more organic and distinct from each other. -X & Y Control Inversion Option: Now under the "Invert Controls" option there's a "Full" value that inverts both axis of analog input if you're into that kind of stuff. Thanks to The Belated Gentleman for the idea! -Performance Improvements: After adding all of this new content I paid careful attention to the profiler and reigned in a bucket full of poorly performing assets and bits of code for a noticeably smoother framerate!

-Ships: Now the look of ships & turrets are unified and there are new ships for each class: Fighter, Capitol Ship, Pirate Frigate & Shuttle. -Factions: Now ships belong to one of 4 of the largest factions in your galaxy and may be allies or enemies (check your star map for faction info). -Space Battles: Ships and turrets will go blast-nuts on each other if they get close enough and they're on opposing factions, which means random laser fights will break out spontaneously :) Some odd behavior shows up but sometimes the fights are truly spectacular, while testing I saw a single fighter take out a fully loaded pirate frigate in a 1:1 battle! -Ally Ships: As a by-product of factions you now can obtain ally ships to follow you around and start fights with the Empire of Death. -New Anomalies: Now you can find 3 new types of refractive, shifting and nebulous anomalies waiting for you in the void! -Star System Randomness: New code is in place to make the systems look more organic and distinct from each other. -X & Y Control Inversion Option: Now under the "Invert Controls" option there's a "Full" value that inverts both axis of analog input if you're into that kind of stuff. Thanks to The Belated Gentleman for the idea! -Performance Improvements: After adding all of this new content I paid careful attention to the profiler and reigned in a bucket full of poorly performing assets and bits of code for a noticeably smoother framerate!

Source

Steam News / 19 July 2015

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