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Steam News11 July 201510y ago

Update (v3.464): Difficulty, Craftable Weapons, Space Madness, Minimap

New Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher overall difficulty).

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Full Planetship update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedNew Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher overall difficulty). Now the difficulty level will have a nice slow ramp up throughout a game as well! -Craftable Weapons: From the crafting interface you can build the P.E.W. 2 orbital laser, Swarm Missiles or the HyperBeam to gear up before a space fight! -Space Madness: The first pass at madness effects are in and are triggered if you spend too much time inside a black hole. I plan on extending this system in terms of randomness of the visual effects and how objects in the world will affect your madness levels. -MiniMap: Now at the top of the main gameplay screen there's a minimap showing your proximity to planets and hostile entities. -New Space Stuff: Now Dimension Doors (local teleporters) and new nebulous anomalies with new atomic resource types are shuffled into the star system's procedural generation. -Detours: The detour system is in and now I can spawn a tunnel or any sort of interim space between system warps, so now whenever you fast travel it sends you on a detour into the inner workings of a warp gate before you get to your destination. Would love to hear everybody's opinion about the updates, feel free to start a new thread in the forums to braindump about Planetship!

New Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher overall difficulty). Now the difficulty level will have a nice slow ramp up throughout a game as well! -Craftable Weapons: From the crafting interface you can build the P.E.W. 2 orbital laser, Swarm Missiles or the HyperBeam to gear up before a space fight! -Space Madness: The first pass at madness effects are in and are triggered if you spend too much time inside a black hole. I plan on extending this system in terms of randomness of the visual effects and how objects in the world will affect your madness levels. -MiniMap: Now at the top of the main gameplay screen there's a minimap showing your proximity to planets and hostile entities. -New Space Stuff: Now Dimension Doors (local teleporters) and new nebulous anomalies with new atomic resource types are shuffled into the star system's procedural generation. -Detours: The detour system is in and now I can spawn a tunnel or any sort of interim space between system warps, so now whenever you fast travel it sends you on a detour into the inner workings of a warp gate before you get to your destination. Would love to hear everybody's opinion about the updates, feel free to start a new thread in the forums to braindump about Planetship!

Source

Steam News / 11 July 2015

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