Full notes
Full Planetoid Pioneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Performance
Planetoid Pioneers changes
The team has really pulled together quite the game experience for our Game-Only Edition that is coming out... well, just stay tuned this week :) Please help us by playing the Primoid and let us know your thoughts and issues you run into in the Contributor Community Discord server (find access to it on the Steam Forums here once you log in!). Better yet, build or improve existing areas with the Crush2D tools and show us your ideas! If we like them enough, we'll see about integrating them and giving you official credit in the game. Changelog highlights:
Massively improved all existing areas of the Primoid
Added new very WIP South Hub and Mountain areas
New Wrangleoid minigame Planetoids
Automatic save game system
Improved Pioneer locomotion: proper jump, slide, uphill walk etc
Completely overhauled and much nicer sounds for material impacts, etc
Reverb system with echo depending on distance to walls
New much more robust physics solver and other performance improvements
Activity editor target system and IO system to easily make everything trigger anything without code
Redesigned background art in lots of the old Planetoids
New loot system with tiered weapons and different new loot items
Lots of new and improved Blueprints (including new enemies like zombies!)
As always, more bug and crash fixes than we can list. See the repo echo bot for details
Source
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