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Steam News16 July 20169y ago

PPCE Build 2 is HERE - Mount them monsters!

So we're a bit late with this one - it was supposed to be out a month ago, but we had several (good!

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
  • Workshop
  • Compatibility
addedNew Labroid Planetoid Scene and Activity, with a monster boss battle in the core
addedSeveral new Blueprints like teleporter, flamethrower trap, new chests, etc.
addedPioneers can now pick up and throw smaller, circular resource chunks (200kg) vs the huge and frankly unrealistic 1000kg ingots before (which required physics cheats to be lifted). The large ingots are still useful for storage and maybe for towing in a mining cart that is pushed or pulled by a robust Rover.
changedEntire Asteroid Belt maps can (theoretically) be completed now and are shown as such on the metamap. They are completed by successfully finishing all the Planetoids in them.
addedAbstracted out and added a generic biped move-behavior to the lua folder. Used both by Bot Flip and the new blueprint, Bot Sentry.
changedSo go forth and enjoy the above in the latest build in the main (non-beta) branch! - Team Data Realms

Planetoid Pioneers changes

addedNew Labroid Planetoid Scene and Activity, with a monster boss battle in the core
addedSeveral new Blueprints like teleporter, flamethrower trap, new chests, etc.
addedPioneers can now pick up and throw smaller, circular resource chunks (200kg) vs the huge and frankly unrealistic 1000kg ingots before (which required physics cheats to be lifted). The large ingots are still useful for storage and maybe for towing in a mining cart that is pushed or pulled by a robust Rover.
changedEntire Asteroid Belt maps can (theoretically) be completed now and are shown as such on the metamap. They are completed by successfully finishing all the Planetoids in them.
addedAbstracted out and added a generic biped move-behavior to the lua folder. Used both by Bot Flip and the new blueprint, Bot Sentry.

So we're a bit late with this one - it was supposed to be out a month ago, but we had several (good!) things distract us, like preparing for our two-month sprint with the core team together in a cabin in Slovakia, which is now ongoing: ProjectSlovakia images on Twitter Anyway, we did have some great feature news to share even back then, like:

  • New Labroid Planetoid Scene and Activity, with a monster boss battle in the core

  • Several new Blueprints like teleporter, flamethrower trap, new chests, etc.

  • Pioneers can now pick up and throw smaller, circular resource chunks (200kg) vs the huge and frankly unrealistic 1000kg ingots before (which required physics cheats to be lifted). The large ingots are still useful for storage and maybe for towing in a mining cart that is pushed or pulled by a robust Rover.

  • Entire Asteroid Belt maps can (theoretically) be completed now and are shown as such on the metamap. They are completed by successfully finishing all the Planetoids in them.

  • BP Fauna Knuckles: The first AI that is mountable, rideable, and controllable after having been printed (so it is friendly toward its creator). KNUCKLES SMASH!

  • Most printed AIs now ignore the Pioneer that printed it.

  • Abstracted out and added a generic biped move-behavior to the lua folder. Used both by Bot Flip and the new blueprint, Bot Sentry.

So go forth and enjoy the above in the latest build in the main (non-beta) branch! - Team Data Realms

Source

Steam News / 16 July 2016

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