New campaign, more workshop integration and much more, see full list of changes: CHALLENGES - New "Freeman Chronicles" mini campaign with 3 new challenges.
Full notes
Full Planetbase update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Workshop
fixedNew campaign, more workshop integration and much more, see full list of changes: CHALLENGES - New "Freeman Chronicles" mini campaign with 3 new challenges. - Rearranged challenge select screen, now challenges are grouped by campaign. - In Mining Station Alpha challenge, traders come more frequently, and there is an extra Driller Bot. - In Starport Atlantis challenge, you now get an extra Carrier Bot and Biologist at the start, but no Workers. Also you get no food traders anymore. - In Frozen cage challenge, you only need to survive for 15 days now. - Rocks in the Dark Moon challenge now have the same color as the surface. - Fixed issue when loading strings from campaign challenges. - Fixed welfare objective in challenges. GENERAL - New music track. - Added vsync option to settings menu. - Fixed issue with resources in storage sometimes not being selectable. WORKSHOP INTEGRATION - New buttons in the settings and challenges screens that open the workshop with the right filters, in order to download new languages or challenges. - Languages and challenges now refresh automatically when subscribing to new items from the workshop without restarting the game. CHALLENGE CREATION * New things that can be done in challenges: - Specify a restricted set of specializations that come in colonist ships. - Specify the size of a building to be built as an objective in a challenge. - Specify a particular type of colonist or bot to build as objective. - Prevent workers from mining. - Change the frequency of trading ships. - Change the color of the planet's rocks. - Change the Sun, Environment Map and Backdrops.
Planetbase changes
fixedNew campaign, more workshop integration and much more, see full list of changes: CHALLENGES - New "Freeman Chronicles" mini campaign with 3 new challenges. - Rearranged challenge select screen, now challenges are grouped by campaign. - In Mining Station Alpha challenge, traders come more frequently, and there is an extra Driller Bot. - In Starport Atlantis challenge, you now get an extra Carrier Bot and Biologist at the start, but no Workers. Also you get no food traders anymore. - In Frozen cage challenge, you only need to survive for 15 days now. - Rocks in the Dark Moon challenge now have the same color as the surface. - Fixed issue when loading strings from campaign challenges. - Fixed welfare objective in challenges. GENERAL - New music track. - Added vsync option to settings menu. - Fixed issue with resources in storage sometimes not being selectable. WORKSHOP INTEGRATION - New buttons in the settings and challenges screens that open the workshop with the right filters, in order to download new languages or challenges. - Languages and challenges now refresh automatically when subscribing to new items from the workshop without restarting the game. CHALLENGE CREATION * New things that can be done in challenges: - Specify a restricted set of specializations that come in colonist ships. - Specify the size of a building to be built as an objective in a challenge. - Specify a particular type of colonist or bot to build as objective. - Prevent workers from mining. - Change the frequency of trading ships. - Change the color of the planet's rocks. - Change the Sun, Environment Map and Backdrops.
New campaign, more workshop integration and much more, see full list of changes: CHALLENGES - New "Freeman Chronicles" mini campaign with 3 new challenges. - Rearranged challenge select screen, now challenges are grouped by campaign. - In Mining Station Alpha challenge, traders come more frequently, and there is an extra Driller Bot. - In Starport Atlantis challenge, you now get an extra Carrier Bot and Biologist at the start, but no Workers. Also you get no food traders anymore. - In Frozen cage challenge, you only need to survive for 15 days now. - Rocks in the Dark Moon challenge now have the same color as the surface. - Fixed issue when loading strings from campaign challenges. - Fixed welfare objective in challenges. GENERAL - New music track. - Added vsync option to settings menu. - Fixed issue with resources in storage sometimes not being selectable. WORKSHOP INTEGRATION - New buttons in the settings and challenges screens that open the workshop with the right filters, in order to download new languages or challenges. - Languages and challenges now refresh automatically when subscribing to new items from the workshop without restarting the game. CHALLENGE CREATION * New things that can be done in challenges: - Specify a restricted set of specializations that come in colonist ships. - Specify the size of a building to be built as an objective in a challenge. - Specify a particular type of colonist or bot to build as objective. - Prevent workers from mining. - Change the frequency of trading ships. - Change the color of the planet's rocks. - Change the Sun, Environment Map and Backdrops.