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Latest Planetary Governor updates
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- Planetary Governor
opentest update 12th May 2026
changes to opentest branch only. made history window tabs, intel window discovered and player actions tabs, and government window history tab use recycling lists. fixed bug in notification for discovering faction action…
Event1 changeFix - Planetary Governor
opentest update 11th May 2026
changes to opentest branch only. added all main menu buttons to localisation. changed how tabs select to show which one is selected. testing righthand dropdown localisation. made sector types and deposits moddable.
Announcement1 changeGameplay - Planetary Governor
opentest update 10th May 2026
changes to opentest branch only. removed most of text that showed on the bottom of the screen because it was redundant. localised what remained. modified effects string to use localisation and potentially improve perfor…
Announcement1 changeFixPerformance - Planetary Governor
opentest update 9th May 2026
changes to opentest branch only. fixed bug in example mod's example production building. groups no longer need to be defined in production, only subgroup. made groups and subgroups modifiable. changed modlist to only st…
Store1 changeFix - Planetary Governor
opentest update 8th May 2026
changes to opentest branch only. added more notifications to localisation. added fallback font (considering changing out the actual font since it's missing a lot of latin alphabet characters). used said fallback font fo…
Announcement1 changeGameplay - Planetary Governor
opentest update 7th May 2026
changes to opentest branch only. made most notifications use localisation. not any more today because i was in a lot of pain.
Announcement - Planetary Governor
opentest update 6th May 2026
changes to opentest branch only. added planet types to scripting. changed how certain fields are named in script for buildings. removed alpha slider for things that don't use it. renamed rings 2nd colour to 2nd colour.…
Announcement2 changesFixUI/audio - Planetary Governor
opentest update 5th May 2026
changes to opentest branch only. fixed construction delegation trying to upgrade unupgradeable buildings. added more lots script examples to example mod. added modifiers to scripting, so things like events can add them.
Announcement1 changeFix - Planetary Governor
opentest update 4th May 2026
changes to opentest branch only. fixed import costs tab scrolling correctly also making it a recycling list. converted a couple other lists to recycling lists. made sector population mapmode also show working population…
Announcement1 changeFix - Planetary Governor
opentest update 3rd May 2026
changes to opentest branch only. optimised loading certain larger data files. replaced freeze on clicking new planet caused by reading in data files with more gradual loading screen. similar for load planet menu. added…
Announcement1 changeFix - Planetary Governor
opentest update 2nd May 2026
changes to opentest branch only. rewrote notifications and window / tab access to allow clicks to take you to a relevant window / tab. now instead of left click dismissing a notification, left click may open a relevant…
Announcement2 changesGameplay - Planetary Governor
opentest update 1st May 2026
changes to opentest branch only. made game store a modlist dynamically so it can load last used list at startup. added text at startup if any mods are missing from last used mods list. added warning in mods menu if a mo…
Store1 change - Planetary Governor
opentest update 30th April 2026
changes to opentest build only. Worked more on new thing, added an example in a folder in streaming assets folder, can find the folder to put it in from a button in the new ingame menu on the main menu. also rewrote som…
Announcement1 changeFix - Planetary Governor
opentest update 29th April 2026
changes to opentest branch only. more behind the scenes changes for new feature. possibility windows build is borked because windows was being windows again, will test and if needed fix for tomorrow, until then the main…
Announcement1 changeGameplay

