Full notes
Full Planetary Exploration Company update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
- Workshop
Planetary Exploration Company changes
New:
- Weapon inventor introadded a new brief introduction to the weapon inventor at the base.
Interaction key: now when you explore you can interact with objects with the F key.
Medic role: the medic will increase the medkits that can be used per day, using its knowledge.
Mechanic role: repairs robot armor using the welder tool and iron.
Improved:
Events effects: the event effects quantities are scaled to the difficulty rating of the planet. Higher difficutly planets require spending more of everything in orded to succeed in your actions.
Fixed:
- Dash controlswhen you pressed the dash button in the keyboard, the explorer always dashed towards the mouse pointer, now it dashes towards the keys you press. Also added right mouse click to dash.
Inspection: when the inspection circle filled and then you canceled the inspection, when inspecting back the inspection did not reset and seemed to continue from a random moment.
Entities quantity: there was fewer entities per sector than they should have.
- New items load systempreviously any new items included in an update where not available in your saved game, but now I added a new system that will add any new items included in a new updated version of the game to the save file of a previous version, that way you will be able to load your game normally and unlock any new items in the research lab or if there are no resources available to research, it will be enabled in the workshop.
Transfer excess: now, when you try to transfer an item to a storage that has reached its allowed maximum, the excess items will be returned to their origin.
Cimates images: the climates always looked different when switching screens.
Marked enemy job: after loading the game, the job to kill marked enemies crashed the game.
Hunger negatives: hunger could make the health go to negative numbers.
Moving disabled tooltips: the tooltip on the move robot button did not explain why it was deactivated (due to lack of fuel or robot broken).
Broken robot events: when a planet map event repaired the robot, the climates could not make the robot broken anymore.
Event window overlapping: when opening other windows, they overlapped with the event window.
Source
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