What changed
1 fix0 additions0 changes0 removals
fixed23 Mar 2019 Content - Added the Plasma Bow weapon - Added the Lightning Bug item Gameplay - Items and weapons that are already present on a level cannot drop again - Shrines on Planet 2 now cost 4 health (up from 2) to match shrines on other planets - Whether an item is a normal item or an anti item is now shown in text in the pause menu - The Space Faction Turret now checks for line of sight before firing - The SAVE AND EXIT and EXIT options are now always show in the pause menu Modding - Global Lua table module has been renamed to game - Deprecated functions engine.loadModule and engine.unloadModule has been removed - Sound and music can now be loaded in mods - The callbacks onSaveGame, onSaveProgression, onLoadGame and onLoadProgression can now be hooked into by mods - The order mods are loaded in is now determined by the order they're specified in in mods.ini and can be changed in game - Saves are no longer loaded or saved when the editor is enabled - The Lua functions table.shallow_copy and table.deep_copy now takes an optional second argument as the table to copy into - Added the Lua function table.find_and_remove Bugs and issues - Music is now properly looped instead of changing abruptly between songs - Buying items for coin now show their effect in the same fashion as when picking them up - Addressed bug where using the Plasma Crossbow and the Space Faction Weapon Mod #509 would fire too many arrows - Addressed bug where the Undead Knight could spawn skeletons outside the boss room - Addressed bug where the Space Doctor could be exploited by saving and exiting the game - Addressed bug where the "Rock Banner unlocked!" message would show every time a rock was handed in - Addressed bug where the game would crash when loading a mod with an invalid mod.lua file - Addressed bug where achievements were not disabled with when mods or the editor was enabled - Added the --no-threading command line argument to disable threading in loading screens
Planetary Dustoff changes
fixed23 Mar 2019 Content - Added the Plasma Bow weapon - Added the Lightning Bug item Gameplay - Items and weapons that are already present on a level cannot drop again - Shrines on Planet 2 now cost 4 health (up from 2) to match shrines on other planets - Whether an item is a normal item or an anti item is now shown in text in the pause menu - The Space Faction Turret now checks for line of sight before firing - The SAVE AND EXIT and EXIT options are now always show in the pause menu Modding - Global Lua table module has been renamed to game - Deprecated functions engine.loadModule and engine.unloadModule has been removed - Sound and music can now be loaded in mods - The callbacks onSaveGame, onSaveProgression, onLoadGame and onLoadProgression can now be hooked into by mods - The order mods are loaded in is now determined by the order they're specified in in mods.ini and can be changed in game - Saves are no longer loaded or saved when the editor is enabled - The Lua functions table.shallow_copy and table.deep_copy now takes an optional second argument as the table to copy into - Added the Lua function table.find_and_remove Bugs and issues - Music is now properly looped instead of changing abruptly between songs - Buying items for coin now show their effect in the same fashion as when picking them up - Addressed bug where using the Plasma Crossbow and the Space Faction Weapon Mod #509 would fire too many arrows - Addressed bug where the Undead Knight could spawn skeletons outside the boss room - Addressed bug where the Space Doctor could be exploited by saving and exiting the game - Addressed bug where the "Rock Banner unlocked!" message would show every time a rock was handed in - Addressed bug where the game would crash when loading a mod with an invalid mod.lua file - Addressed bug where achievements were not disabled with when mods or the editor was enabled - Added the --no-threading command line argument to disable threading in loading screens
23 Mar 2019 Content - Added the Plasma Bow weapon - Added the Lightning Bug item Gameplay - Items and weapons that are already present on a level cannot drop again - Shrines on Planet 2 now cost 4 health (up from 2) to match shrines on other planets - Whether an item is a normal item or an anti item is now shown in text in the pause menu - The Space Faction Turret now checks for line of sight before firing - The SAVE AND EXIT and EXIT options are now always show in the pause menu Modding - Global Lua table module has been renamed to game - Deprecated functions engine.loadModule and engine.unloadModule has been removed - Sound and music can now be loaded in mods - The callbacks onSaveGame, onSaveProgression, onLoadGame and onLoadProgression can now be hooked into by mods - The order mods are loaded in is now determined by the order they're specified in in mods.ini and can be changed in game - Saves are no longer loaded or saved when the editor is enabled - The Lua functions table.shallow_copy and table.deep_copy now takes an optional second argument as the table to copy into - Added the Lua function table.find_and_remove Bugs and issues - Music is now properly looped instead of changing abruptly between songs - Buying items for coin now show their effect in the same fashion as when picking them up - Addressed bug where using the Plasma Crossbow and the Space Faction Weapon Mod #509 would fire too many arrows - Addressed bug where the Undead Knight could spawn skeletons outside the boss room - Addressed bug where the Space Doctor could be exploited by saving and exiting the game - Addressed bug where the "Rock Banner unlocked!" message would show every time a rock was handed in - Addressed bug where the game would crash when loading a mod with an invalid mod.lua file - Addressed bug where achievements were not disabled with when mods or the editor was enabled - Added the --no-threading command line argument to disable threading in loading screens