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Steam News9 June 20242y ago

3.0 Update

Greetings Defender! Natedog769 here with a major update to the game as well as a few quality of life changes Let’s start with the big one.

Full notes

Full Planetary Defense: An Orbital Turret Defense System update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Defender! Natedog769 here with a major update to the game as well as a few quality of life changes

What changed

5 fixes1 addition5 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Balance
changedLet’s start with the big one. The main game system has been changed for all modes, Invasion, Asteroids, UFOs, and Lunar.
changedPreviously the invasion system was timer based. Every 2 minutes the rounds would increment and then activate more hazards to be released and would play for 17 rounds for a max play time around 34 minutes. However the later rounds would become very overwhelming and most players could only last for about 10 minutes.
addedNow we have a new wave system. It will play in a more familiar manner where each round has a set amount of Hazards to defeat and the round will only advance when all the Hazards are defeated and off screen.
changedThe Invasion and Lunar game will feature 20 waves to defeat where the UFO and Asteroid games will feature 10 waves. You can still play the original game mode now called Impossible if you feel up for that endurance challenge.
changedTooltips: There are now tooltips to help display facility functions and explain their effects with better clarity.
fixedFrigate Fixes: Frigates are gun ships that target and destroy Sat-Turrets and you are supposed to destroy those turrets however they had a particle effect that would play continuously which is now fixed and they now log points and coins as well

Planetary Defense: An Orbital Turret Defense System changes

changedLet’s start with the big one. The main game system has been changed for all modes, Invasion, Asteroids, UFOs, and Lunar.
changedPreviously the invasion system was timer based. Every 2 minutes the rounds would increment and then activate more hazards to be released and would play for 17 rounds for a max play time around 34 minutes. However the later rounds would become very overwhelming and most players could only last for about 10 minutes.
addedNow we have a new wave system. It will play in a more familiar manner where each round has a set amount of Hazards to defeat and the round will only advance when all the Hazards are defeated and off screen.
changedThe Invasion and Lunar game will feature 20 waves to defeat where the UFO and Asteroid games will feature 10 waves. You can still play the original game mode now called Impossible if you feel up for that endurance challenge.
changedTooltips: There are now tooltips to help display facility functions and explain their effects with better clarity.

Let’s start with the big one. The main game system has been changed for all modes, Invasion, Asteroids, UFOs, and Lunar.

  • Previously the invasion system was timer based. Every 2 minutes the rounds would increment and then activate more hazards to be released and would play for 17 rounds for a max play time around 34 minutes. However the later rounds would become very overwhelming and most players could only last for about 10 minutes.

  • Now we have a new wave system. It will play in a more familiar manner where each round has a set amount of Hazards to defeat and the round will only advance when all the Hazards are defeated and off screen.

  • The Invasion and Lunar game will feature 20 waves to defeat where the UFO and Asteroid games will feature 10 waves. You can still play the original game mode now called Impossible if you feel up for that endurance challenge.

Other quality of life changes

  • Tooltips: There are now tooltips to help display facility functions and explain their effects with better clarity.

  • Frigate FixesFrigates are gun ships that target and destroy Sat-Turrets and you are supposed to destroy those turrets however they had a particle effect that would play continuously which is now fixed and they now log points and coins as well
  • Coin Fixes: Mining rates and inflation rates had no limits but now they do. Mining rates could go into the negatives and inflation rates would go into the thousands making that mechanic unplayable

  • UFO FixesThe Green Getter UFO had some errors, those are now all fixed and will properly steal a Sat-Turret or a projectile.
  • Frigate FixesThe Frigates were having an error not properly receiving damage and special warhead effects and that is now fixed
  • Boss MegaDeathStarsDeathStars also were not receiving the bonus damage of some of the warhead effects and their death did not reward the player for their defeat and that is now fixed.
  • Typo Fixed: in the help menu it reflected the old “hover over the icon” instead of the “click the icon to open the UI panel”

  • Console UpdatesThe console at the bottom of the screen was used to display all types of information from Facility function to quirky comments almost like a pseudo tool tip however it proved to be ineffective to display critical information, too hard to read at times and would be prone for important information getting missed. Now many of the quirky messages have been removed and many of the function details are now tooltips leaving only certain critical info to be displayed in the console.
  • Audio fixthe Surface Cannon’s sound effects were missing its mixer setting so it was always loud and wouldn't get adjusted with the setting but now they do.

Source

Steam News / 9 June 2024

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