New Content: + Added new graphic options. + Added brand new VFX and SFX pack. + Added hotkeys. Bugfix: + Fixed a bug that caused the game to crash when clicking the tower base too fast.
Full notes
Full Planet TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions1 change0 removals
UI and audio
Gameplay
Performance
addedNew Content: + Added new graphic options. + Added brand new VFX and SFX pack. + Added hotkeys.
fixedBugfix:
fixed+ Fixed a bug that caused the game to crash when clicking the tower base too fast. + When the pause, defeat, and victory panel appear, other things can no longer interact. + Fixed a bug that appeared when spamming the time speed button. + Resolution issues fixed.
added+ Some tower and enemy balances. + Optimization improved. + Level design improved. + Game music has changed. + When you buy or upgrade a tower, Tower levels are shows as text for a while. + You can no longer constantly make profit by buying and selling towers. + Also, the first 3 towers are definitely blue and when you get the 4th tower, the wave starts. + We use URP renderer and toon shader now. Also color palette changed. Enemies looks more distinguishable now. + No more upgrade limits. Blue towers can now be upgraded to gold. This will cost more, but the towers will be stronger. + Rarity system balances: Gold towers are now harder to obtain.
changedThanks everyone for your continued support, you are amazing! You've increased the average play time to 6 hours !
Planet TD changes
addedNew Content: + Added new graphic options. + Added brand new VFX and SFX pack. + Added hotkeys.
fixedBugfix:
fixed+ Fixed a bug that caused the game to crash when clicking the tower base too fast. + When the pause, defeat, and victory panel appear, other things can no longer interact. + Fixed a bug that appeared when spamming the time speed button. + Resolution issues fixed.
added+ Some tower and enemy balances. + Optimization improved. + Level design improved. + Game music has changed. + When you buy or upgrade a tower, Tower levels are shows as text for a while. + You can no longer constantly make profit by buying and selling towers. + Also, the first 3 towers are definitely blue and when you get the 4th tower, the wave starts. + We use URP renderer and toon shader now. Also color palette changed. Enemies looks more distinguishable now. + No more upgrade limits. Blue towers can now be upgraded to gold. This will cost more, but the towers will be stronger. + Rarity system balances: Gold towers are now harder to obtain.
changedThanks everyone for your continued support, you are amazing! You've increased the average play time to 6 hours !
New Content: + Added new graphic options. + Added brand new VFX and SFX pack. + Added hotkeys.
Bugfix:
+ Fixed a bug that caused the game to crash when clicking the tower base too fast. + When the pause, defeat, and victory panel appear, other things can no longer interact. + Fixed a bug that appeared when spamming the time speed button. + Resolution issues fixed.
Tweaks:
+ Some tower and enemy balances. + Optimization improved. + Level design improved. + Game music has changed. + When you buy or upgrade a tower, Tower levels are shows as text for a while. + You can no longer constantly make profit by buying and selling towers. + Also, the first 3 towers are definitely blue and when you get the 4th tower, the wave starts. + We use URP renderer and toon shader now. Also color palette changed. Enemies looks more distinguishable now. + No more upgrade limits. Blue towers can now be upgraded to gold. This will cost more, but the towers will be stronger. + Rarity system balances: Gold towers are now harder to obtain.
Community:
Thanks everyone for your continued support, you are amazing! You've increased the average play time to 6 hours!