Full notes
Full Planet Killer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Maps
Planet Killer changes
Thank you all for the support and love I've received so far from the demo, I'm glad a lot of you are enjoying it and I've gotten a ton of valuable feedback. I've implemented a lot of polish, bug fixes, and a few new features as I continue improving the demo version. You can see the patch notes below, and don't forget to join our growing discord community. Happy Planet Killing!
v0.1.4 Demo Patch notes:
Fixed freezing issue when loading into battle with damaged hull.
Added tooltips for stats on the stat panel.
Fixed tooltip margins.
Fixed an issue where certain tunneling weapons would display low damage/DPS on tooltips.
Fixed return to menu button from ESC options panel.
Loadout screen performance improved.
Scene transition performance improved.
Added burst DMG stat to weapons and tooltips.
Phase torpedo fixed to correctly detonate inside planet.
Seismic Depth Charge fuse timer increased.
Fixed some over tuned procedural weapon generations.
Procedural weapons can now roll modifiers that further tweak the weapons.
Fixed procedural void anomaly variant weapon to behave correctly.
Improved visibility on available paths in the star map.
Added thruster SFX.
Warpout SFX volume lowered by 20%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
