HomeGamesUpdatesPricingMethodology
Steam News10 September 20232y ago

Planet Iridium V 0.1.20 Update

New additions to Planet Iridium: Quick inventory transfer with ( Shift click ). * In-game music. * Mini map. * Blacked out background on starting cutscenes. * Pause game when in game menu is open.

Full notes

Full Planet Iridium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Fixes
addedNew additions to Planet Iridium:
changedQuick inventory transfer with ( Shift click ). * In-game music. * Mini map. * Blacked out background on starting cutscenes. * Pause game when in game menu is open.
fixedBugs that are fixed:
changedMissions getting stuck. * Items disappearing when dropped. * Coming soon bug on "Upgrades Station". * Copper spawning by player spawn area in the beginning of a game. * Torches causing frame loss. * Adjustments on post-processing.
addedFull re-build of enemies, mainly enemy behaviours * New types of enemies. * Chapter 2 of Planet Iridium's storyline. * Building system. * Colony system. * Trading system. * Safe Valleys map * Procedural raider bases. * Hoard events. * More items in "Crafting Station". * Adding of new weapons, such as guns, gun attachments and upgrades. * Machine automation * Helper bots. * Base and colony management systems. * Weather system * Day and night cycle. * Seasons. * Machine upgrades. * Player skill trees. * Economy management.

Planet Iridium changes

addedNew additions to Planet Iridium:
changedQuick inventory transfer with ( Shift click ). * In-game music. * Mini map. * Blacked out background on starting cutscenes. * Pause game when in game menu is open.
fixedBugs that are fixed:
changedMissions getting stuck. * Items disappearing when dropped. * Coming soon bug on "Upgrades Station". * Copper spawning by player spawn area in the beginning of a game. * Torches causing frame loss. * Adjustments on post-processing.
addedFull re-build of enemies, mainly enemy behaviours * New types of enemies. * Chapter 2 of Planet Iridium's storyline. * Building system. * Colony system. * Trading system. * Safe Valleys map * Procedural raider bases. * Hoard events. * More items in "Crafting Station". * Adding of new weapons, such as guns, gun attachments and upgrades. * Machine automation * Helper bots. * Base and colony management systems. * Weather system * Day and night cycle. * Seasons. * Machine upgrades. * Player skill trees. * Economy management.

New additions to Planet Iridium:

  • Quick inventory transfer with ( Shift click ). * In-game music. * Mini map. * Blacked out background on starting cutscenes. * Pause game when in game menu is open.

Bugs that are fixed:

  • Missions getting stuck. * Items disappearing when dropped. * Coming soon bug on "Upgrades Station". * Copper spawning by player spawn area in the beginning of a game. * Torches causing frame loss. * Adjustments on post-processing.

Upcoming changes:

  • Full re-build of enemies, mainly enemy behaviours * New types of enemies. * Chapter 2 of Planet Iridium's storyline. * Building system. * Colony system. * Trading system. * Safe Valleys map * Procedural raider bases. * Hoard events. * More items in "Crafting Station". * Adding of new weapons, such as guns, gun attachments and upgrades. * Machine automation * Helper bots. * Base and colony management systems. * Weather system * Day and night cycle. * Seasons. * Machine upgrades. * Player skill trees. * Economy management.

Source

Steam News / 10 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.