Full notes
Full Planet Iridium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
Planet Iridium changes
New additions to Planet Iridium:
Quick inventory transfer with ( Shift click ). * In-game music. * Mini map. * Blacked out background on starting cutscenes. * Pause game when in game menu is open.
Bugs that are fixed:
Missions getting stuck. * Items disappearing when dropped. * Coming soon bug on "Upgrades Station". * Copper spawning by player spawn area in the beginning of a game. * Torches causing frame loss. * Adjustments on post-processing.
Upcoming changes:
Full re-build of enemies, mainly enemy behaviours * New types of enemies. * Chapter 2 of Planet Iridium's storyline. * Building system. * Colony system. * Trading system. * Safe Valleys map * Procedural raider bases. * Hoard events. * More items in "Crafting Station". * Adding of new weapons, such as guns, gun attachments and upgrades. * Machine automation * Helper bots. * Base and colony management systems. * Weather system * Day and night cycle. * Seasons. * Machine upgrades. * Player skill trees. * Economy management.
Source
Changelog.gg summarizes and formats this update. How we read updates.
