Full notes
Full Planet Coaster update
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Repeated intro
Hello Coaster friends! Thank you for all of your support last week when we announced that we're bringing Planet Coaster to consoles! It was a big step for us and we loved seeing all the community reactions from both existing and prospective players. We've also enjoyed celebrating our THIRD anniversary with you this past Sunday, during which we quizzed our most knowledgeable PlanCoFam members and gave away a bunch of fun prizes! Again, we absolutely love having you on this rollercoaster ride with us, so thank you for three years of wonderful memories. Today we are releasing Update 1.13 - a Quality of Life update with fixes that we've been working on during the development of Planet Coaster: Console Edition, as well as some issues that have been raised by the Community. We'll be doing a livestream today at 12PM UTC with Producer Lloyd Morgan-Moore about Planet Coaster: Console Edition and the QoL update, so do check it out when you can! Here are the full Update Notes: Performance Improvements
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Planet Coaster changes
Guest physic and Crowd optimisations to help improve frame rate on large Parks
Audio code performance improvements
Ride placement improvements
General Fixes
Crash fix when saving game
Fix for recent colours not showing after updating the Staff uniform
Fix for Blueprints not appearing in recent items
Toolkit recent items list persistent after restart
DLC Items defaults to off for new players
Placement improvements for Track piece with a lot of join-points
Ride fixes
Fix for silent guests on RollerCoaster
Fix for Armada Boats moving backwards at the Station
Fix for min departure time when testing a ride
Custom rides added to recent list
Crash fix when deleting the main path for the first placed ride in a park
Localisation fixes
Localisation fixes for Ghostbusters scenario
Source
Changelog.gg summarizes and formats this update. How we read updates.
