Full notes
Full Planet Coaster update
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What changed
- Events
- Gameplay
- UI and audio
- Fixes
- Performance
Planet Coaster changes
Hayo everybody! Can you believe Planet Coaster: Ghostbusters launched a week ago? We hope you have been having a great time playing it. We've released another update, which includes these fixes: Ghostbusters Fixes
Fix to validate challenges in Challenge Mode
Added Max Ghost level slider to allow players to set the level of ghosts that appear in Sandbox
Added option to disable Ghosts haunting rides in Sandbox
Story Park gameplay balancing and optimisations
Bonus Park gameplay balancing and optimisations
Stopped Ghost sounds playing after they have been captured
Animation improvements to the Ghost scare animatronic
Improved clarity of the Ride Scenery objective
Stay Puft Marshmallow man foot now appears when filtering for Ghostbusters content
Ghostbusters Swing sign now appears in the Scenery tab
Prevent challenge from appearing during Gozer finale
Added placement audio to Gozer temple gargoyle and statue platform
Increase scenery rating for various Gozer temple assets
Adjusted the cost of Ecto-1
Guest Improvements
Fix for guests getting stuck in scared by ghost state after completing the Story
Guests no longer get trapped at the entrance of haunted rides
Shooting Ride Improvements
Fixed crash when deleting Shooting Ride
Fixed cursor related crash in Shooting Ride
Improved performance of aiming cursor
Added Score and Combo text prompts
Building Improvements
Fixed Firehouse floodlight direction
Various Facade scaffolding improvements
Localisation Fixes
Various text and subtitle improvements
Please continue to use the Issue Tracker to report bugs so we can resolve them quickly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
