In this update2
Full notes
Full Plan B: Terraform update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Events
- Fixes
- Maps
Plan B: Terraform changes
v0.9 is the biggest update of the game, with new levels, new items, new mechanics, a story and a completely reworked UI!
The new content is pretty much everywhere, especially in the mid and late game. But above all, it completes the game as a whole, just as it was originally conceived. And the new content adds a link and coherence between the different elements: trees produce the oxygen that farms need, research centers lead to the expansion of secondary cities and link them together, and so on.
A few important things to note:
- SAVE RESETold saved games are not compatible with this new version. To continue playing old games, activate the branch "v0.8.4" (in the Steam properties of the game). I'm sorry for that, we didn't have choice, too many breaking changes in this update. But it's the only time it will happen, you'll be able to continue playing with v0.9 after v1.0 release.
MOD ERRORS: if the game cannot load, please check if you have some mods (steamworks or bepinex) as most of them are not yet compatible with v0.9
LOCALISATION / CROWDIN: if you wish to help translate a few sentences, you are most welcome! Here is the Crowdin page: https://crowdin.com/project/plan-b-terraform/invite/public
There will be a 20% discount during the Spring Sale, before the price is increased from $14 to $16 (the final price for the v1.0 release). It was the same with v0.7 and v0.8: the idea is that you pay only for what is already done, rather than for promises.
We will now be working on a number of small features, but above all on polishing and balancing. Then we will work on some small bonus for 1.0 (scheduled for release in Q3 of this year), like a nice creative mode.
Here is the full changelog:
Plan B - v0.9.0 build 963
Major Improvements:
All levels changed (23 levels now) with new objectives, unlocked items, hints.
Space Elevator, Research Centers, Farms
Simple story with dialogs
UI completely reworked
Info panel, unlocked progressively (replacing both help and tutorial).
Improvements:
New buildings: farms, silos, food processing plants, 3 research centers, space elevator
New containers: space elevator cable, carbon nano tubes, robotics, supra conductors, various seeds, field seeds, harvest, quality food
4 new achievements (3 hidden)
New city designs (3 specialisations)
- UIcompletely reworked: standardization of colors, size, etc
UI: minimap resizable, toggable, clikable cities and landmarks, rectangle shape
UI: horizontal item bars, with a favorite item system
UI: dialog, with animated and aging characters
Info screens: How to play, logistics, global infos, trucks, city supply, advanced ui, terraforming, enhanced view, recycling, trains, research centers, trees, farms.
Changed items categories
Oxygen in charts
Some in-game event best not to spoil
Updated localisation with Crowdin
Lot of technical changes
Balance:
Many balance change in recipes, etc, too many to be compared with v0.8
Changed first 2 objectives (now "produce 5 extractors / factories")
Depots in contact with suppliers and consumers have now highest priority (like if contact with consumer only)
"Enter" to rotate wall pumps, instead of Shift
Bug fixes:
Now keep containers when we change factory recipe or if we overwrite any building
Fixed pause and speed icon bugs
Fixed new planet screen options texts refresh
Fixed bug with horizontal transport lines on heptagons
Reduced poles big mountains
Fixed some UI artifact
Fixed bug fx in pause
Fixed building & destroy sounds from far away
Set constant sound volume for build/destroy fx
Fixed some minor ui glitch
Fixed a low framerate after a lot of save loads.
Fixed invisible terrain (on extreme left/right of the map)
Fixed enhanced view water triangle size near poles
Fixed recipe progress bar not going up to 100%
Fixed bug with backup supply option when upgrading a depot
Fixed dragged ghost buildings
Fixed dead cities models
Improved perfs with containers models
Fixed rails stop ground image
Fixed "nb vehicles" on ships
Shift+F5 to save with custom suffix (debug purposes)
Minor:
Recipe ingredients shown in items buttons
Added "incompatible save" warnings in loading screen for incompatible saves
Improved /!\ warning icons
Some 7-hex buildings in cities (only 1 yet)
Escape key on mod screen
Removed all unused localization sentences
Added some missing tooltips
Changed date display
Fixed "shift message" with pile of dirt item
HOTFIX on 2025-03-14
Plan B - v0.9.0 build 964 (HOTFIX)
Update localisation from Crowdin (english proofreading, Korean, French, JApanese, Chinese
Fix bug with seeds, now same name = same planet
Source
Changelog.gg summarizes and formats this update. How we read updates.
