As long as water is not too deep, roads and rails will now automatically become bridges when above water. And as they are now created procedurally, it also fixes their visual glitches (near pentagons). Plan B - v0.8.
In this update1
Full notes
Full Plan B: Terraform update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions4 changes0 removals
Gameplay
Balance
Workshop
changedAs long as water is not too deep, roads and rails will now automatically become bridges when above water. And as they are now created procedurally, it also fixes their visual glitches (near pentagons).
changedPlan B - v0.8.3 build 912Major Improvements: - Automatic rails and roads bridges
changedPlan B - v0.8.3 build 912Improvements: - FX: Trees moving with wind - FX: desert wind and particles, forest leaves - Sun in the skybox - Reduce warnings size (grouped)
changedPlan B - v0.8.3 build 912Balance: - Initial water quantity (world creation option) balance. - Water apparition a bit more slowly - Faster trains loading/unloading acceleration - Colors change on overlay selection and lines - Pumping stations still works over a bit of water
fixedPlan B - v0.8.3 build 912Bugs fixes: - Fixed visual glitches of roads and rails near pentagons or on strong elevations - Fixed lua mods loading: only load "mod.lua" file, which must include the others (it was loading all .lua files) - Fixed city cars not visible in pause - Fixed sound effect in pause - Alt tab doesn't freeze enhanced view anymore - Fixed road pathfinding and pentagons/heptagons
fixedPlan B - v0.8.3 build 912Minor: - fixed mineral creation in dev mod - Retake of dead city models - Display active mods in home screen - Wiki updated - Rail stop model changed - Modding: recipes duration can be modified - Modding: option refund not free
Plan B: Terraform changes
changedAs long as water is not too deep, roads and rails will now automatically become bridges when above water. And as they are now created procedurally, it also fixes their visual glitches (near pentagons).
changedMajor Improvements: - Automatic rails and roads bridges
changedImprovements: - FX: Trees moving with wind - FX: desert wind and particles, forest leaves - Sun in the skybox - Reduce warnings size (grouped)
changedBalance: - Initial water quantity (world creation option) balance. - Water apparition a bit more slowly - Faster trains loading/unloading acceleration - Colors change on overlay selection and lines - Pumping stations still works over a bit of water
fixedBugs fixes: - Fixed visual glitches of roads and rails near pentagons or on strong elevations - Fixed lua mods loading: only load "mod.lua" file, which must include the others (it was loading all .lua files) - Fixed city cars not visible in pause - Fixed sound effect in pause - Alt tab doesn't freeze enhanced view anymore - Fixed road pathfinding and pentagons/heptagons
As long as water is not too deep, roads and rails will now automatically become bridges when above water. And as they are now created procedurally, it also fixes their visual glitches (near pentagons).
Plan B - v0.8.3 build 912
Major Improvements: - Automatic rails and roads bridges
Improvements:
FX: Trees moving with wind
FX: desert wind and particles, forest leaves
Sun in the skybox
Reduce warnings size
(grouped)
Balance: - Initial water quantity (world creation option) balance. - Water apparition a bit more slowly - Faster trains loading/unloading acceleration - Colors change on overlay selection and lines - Pumping stations still works over a bit of water
Bugs fixes: - Fixed visual glitches of roads and rails near pentagons or on strong elevations - Fixed lua mods loading: only load "mod.lua" file, which must include the others (it was loading all .lua files) - Fixed city cars not visible in pause - Fixed sound effect in pause - Alt tab doesn't freeze enhanced view anymore - Fixed road pathfinding and pentagons/heptagons