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Steam News1 December 20241y ago

Update 1.0.4.d

A bit of a meatier update. Massive thank you to Bulk Flummox for his feedback, insight and tips!

In this update1

Full notes

Full Plague of Yamorn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedChangelogReworked the Saving System making it more stable during saving and loading
changedChangelogTweaked the global audio levels making music more discernible
fixedChangelogFixed a bug where the game was pauseable during teleports using the Grave Bell and Crow Effigy
fixedChangelogFixed a bug where fire and smoke wouldn't show in cinematic shots of Yamorn
changedChangelogNow I also did some tinkering with the camera and the player movement script trying to fix the camera jitter.
fixedChangelogThe issue arises from a mismatch between the physics and camera update rates, particularly when Rigidbody2D interpolation is off. Physics update at a fixed timestep, while the frame rate is higher causing jerky movement and camera lag.

Plague of Yamorn changes

changedReworked the Saving System making it more stable during saving and loading
changedTweaked the global audio levels making music more discernible
fixedFixed a bug where the game was pauseable during teleports using the Grave Bell and Crow Effigy
fixedFixed a bug where fire and smoke wouldn't show in cinematic shots of Yamorn
changedNow I also did some tinkering with the camera and the player movement script trying to fix the camera jitter.

A bit of a meatier update. Massive thank you to Bulk Flummox for his feedback, insight and tips!

Changelog

  • Reworked the Saving System making it more stable during saving and loading

  • Tweaked the global audio levels making music more discernible

  • Made popups showing collected items and coins smaller and quicker

  • Fixed a bug where the game was pauseable during teleports using the Grave Bell and Crow Effigy

  • Fixed a bug where fire and smoke wouldn't show in cinematic shots of Yamorn

Now I also did some tinkering with the camera and the player movement script trying to fix the camera jitter.

The issue arises from a mismatch between the physics and camera update rates, particularly when Rigidbody2D interpolation is off. Physics update at a fixed timestep, while the frame rate is higher causing jerky movement and camera lag.

However, the issue arises when Rigidbody2D interpolation is enabled, which breaks player movement, causing flipping and dash issues. Basically I can't turn on interpolation and I can't set cameras to anything else than Fixed Update. I played with it a little bit, put interpolation on the camera but to a limited effect. I won't be updating my FIxed Timestep, that's just asking for trouble. I don't have a clear solution to the problem right now.

Source

Steam News / 1 December 2024

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