In this update1
Full notes
Full Plague of Yamorn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Plague of Yamorn changes
A bit of a meatier update. Massive thank you to Bulk Flummox for his feedback, insight and tips!
Changelog
Reworked the Saving System making it more stable during saving and loading
Tweaked the global audio levels making music more discernible
Made popups showing collected items and coins smaller and quicker
Fixed a bug where the game was pauseable during teleports using the Grave Bell and Crow Effigy
Fixed a bug where fire and smoke wouldn't show in cinematic shots of Yamorn
Now I also did some tinkering with the camera and the player movement script trying to fix the camera jitter.
The issue arises from a mismatch between the physics and camera update rates, particularly when Rigidbody2D interpolation is off. Physics update at a fixed timestep, while the frame rate is higher causing jerky movement and camera lag.
However, the issue arises when Rigidbody2D interpolation is enabled, which breaks player movement, causing flipping and dash issues. Basically I can't turn on interpolation and I can't set cameras to anything else than Fixed Update. I played with it a little bit, put interpolation on the camera but to a limited effect. I won't be updating my FIxed Timestep, that's just asking for trouble. I don't have a clear solution to the problem right now.
Source
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