Full notes
Full Plague M.D. update
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Repeated intro
Hello everyone! Coscom here!
What changed
- Gameplay
- Balance
Plague M.D. changes
This time, the update covers all content, not just a couple of pesky bugs. The main idea of this release is to migrate the game to the latest engine version and add things that the developer, artist, and game designer couldn’t implement four years ago due to lack of experience, laziness, and a tight budget
So, what’s been added:
- New endings. 8 new (a couple of old ones that had become stale with their repetitiveness, along with new, unique, and awesome ones)
- New locations. Hand-drawn in the classic style
- An inventory with items that directly impact the storyline
- Minigames within minigames, so you can play minigames while playing minigames
- A new hardcore balance. Thought the game was easy? Pfff, hold my herbal tincture. I've played this game 100500 times over the past two months and still can't get a 100% completion every time
- More than 10 new achievements. Hidden and public. Collect them all!
- A completely different PLAGUE!
- A lockpick to unlock things, and a torch to burn something
- And, of course, new bugs. You've never seen anything like them!
Thank you to everyone who believed in our small team, downloaded the game, and played it. The studio has been given the opportunity to continue its work. We are endlessly grateful and will delight you with new unique projects in the future, which will come very soon. Stay tuned for updates! ;)
Source
Changelog.gg summarizes and formats this update. How we read updates.
