Update log
Full Pixelpusher update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Fixes
Fix rendering bug where game visuals would freeze and strobe upon exiting a game
Gameplay
Increase drone maneuverability by 5%
Increase acceleration by 5%
Also increase drag by 5% to maintain terminal velocity
Templar
Increase psi-storm expansion rate
Increase control radius (3.75 m -> 4.00 m)
Increase overseer terminal velocity (2.05 m/s -> 2.10 m/s)
Decrease overseer acceleration (6.45 m/s^2 -> 6.14 m/s^2)
Increase drone terminal velocity (3.29 m/s -> 3.38 m/s)
Decrease drone acceleration (7.37 m/s^2 -> 7.02 m/s^2)
Visuals
Rework obstacle visuals
So that they actually look like they have a soft collision boundary
Hide background texture outside of game world boundaries
Audio
Add sound effect for siphon life cast
Adjust psi-storm cast sound effect
Adjust psi-shockwave cast sound effect
Misc
Fix kill attributions for friendly-fire kills
Source
