In this update9
Full notes
Full Pixelords update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is BBokGames.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Pixelords changes
Here are the patch notes for v0.1.4.
New
NEW SPELLS ADDED
Cleanse, Dispel, Shield, Silence, and Slow spells have been added.
NEW ARENA RULE - OPEN DEPLOY
Added the 'Open Deploy' rule where both teams' units are revealed during deployment.
Bug Fixes
Fixed an issue where Yeti's skill movement speed debuff lasted permanently.
Fixed an issue where clicking unit summon slots and spell slots did not play sound.
Fixed an issue where Arena battles would intermittently time out immediately after starting.
Fixed an issue where opponent unit shadows were visible during deployment in Arena Ranked mode.
Fixed an issue where Arena Private Rooms were running as Ranked games.
Fixed an issue where units continued fighting during the Arena overtime judgment sequence.
Fixed an issue where the Arena enemy unit reveal popup was not translated.
Improvements
Improved unnatural unit overlap display order.
Unit position relative to the mouse is now maintained when dragging.
Spell drag highlight colors now distinguish between allies and enemies.
Opponent units are now completely hidden during deployment in Arena Normal mode.
Balance Adjustments
UNITS
All 3-cost unit skill cooldowns have been changed to 3 seconds.
ARENA
Battle time: 30 → 40
Adjusted round coin income.
SPELLS
Rage
Cost: 1 → 3
Cooldown: 5 → 7
Radius: 3.0 → 3.5
Heal
Cost: 1 → 2
Cooldown: 5 → 6
Radius: 3.0 → 4.0
Heal: 60 → 150
Knockback
Cooldown: 5 → 6
Lightning
Cost: 1 → 2
Cooldown: 5 → 6
Radius: 3.0 → 2.0
Damage: 80 → 200
Sprint
Cost: 1 → 3
Cooldown: 5 → 6
Radius: 3.0 → 4.5
Duration: 5.0 → 3.5
Speed: 70 → 80
Stun
Cost: 1 → 3
Cooldown: 5 → 7
Radius: 3.0 → 2.5
Duration: 2.0 → 2.5
Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
