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Steam News3 August 20241y ago

PIXELITOS UPDATE VERSION 1.2.12

New Features: Introducing D-L-C Dungeons! -New Endless Mode Where Dungeon Contents are Randomized Every 2 Hours -Each Rotation Has 2 Types and a Boss -Current Bosses Use New Experimental Pixelitos Only -Dungeon Contents

Full notes

Full Pixelitos - Spritle Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedNew Features: Introducing D-L-C Dungeons! -New Endless Mode Where Dungeon Contents are Randomized Every 2 Hours -Each Rotation Has 2 Types and a Boss -Current Bosses Use New Experimental Pixelitos Only -Dungeon Contents are Seeded and Same for All Players at Given Time -(Game Mode Only Accessible to Players Who Have More than 3 Badges in Story Mode)
addedNew Badge Added: Spelunker Badge -Gained After Reaching Floor 30 in D-L-C Dungeons
addedPixelito Updates: 9 New Pixelitos Have Been Added (Experimental)! -Spectralamb -Ewerei -Bansheep -Pirooette -Waltzaby -Tangoroo -Slungus -Sporeslugger -Sluggernaut The Following Pixelitos Have Had Their Tier Changed -Chickash (2 -> 1) -Frosshrew (6 -> 3) -Polepulation (4 -> 6) The Following Pixelitos Have Had Their Stats Changed -Frosshrew (32,30,60 -> 32,20,50)
changedSystem Updates: -Leaderboard Calculation Updated to Only List Distinct Users
addedGraphical Updates: -New Battle Background Added: Dungeon -Visual Indicator Added When Player Hits Wall in Story Mode
addedUI Updates: -Shop TeamBar Slots Now Have Procedural Animation When Drag Swapping Between Used Slots -Shop TeamBar Slot LevelUp-to-Swap Hover Time Window Halved

Pixelitos - Spritle Royale changes

addedNew Features: Introducing D-L-C Dungeons! -New Endless Mode Where Dungeon Contents are Randomized Every 2 Hours -Each Rotation Has 2 Types and a Boss -Current Bosses Use New Experimental Pixelitos Only -Dungeon Contents are Seeded and Same for All Players at Given Time -(Game Mode Only Accessible to Players Who Have More than 3 Badges in Story Mode)
addedNew Badge Added: Spelunker Badge -Gained After Reaching Floor 30 in D-L-C Dungeons
addedPixelito Updates: 9 New Pixelitos Have Been Added (Experimental)! -Spectralamb -Ewerei -Bansheep -Pirooette -Waltzaby -Tangoroo -Slungus -Sporeslugger -Sluggernaut The Following Pixelitos Have Had Their Tier Changed -Chickash (2 -> 1) -Frosshrew (6 -> 3) -Polepulation (4 -> 6) The Following Pixelitos Have Had Their Stats Changed -Frosshrew (32,30,60 -> 32,20,50)
changedSystem Updates: -Leaderboard Calculation Updated to Only List Distinct Users
addedGraphical Updates: -New Battle Background Added: Dungeon -Visual Indicator Added When Player Hits Wall in Story Mode

New Features: Introducing D-L-C Dungeons! -New Endless Mode Where Dungeon Contents are Randomized Every 2 Hours -Each Rotation Has 2 Types and a Boss -Current Bosses Use New Experimental Pixelitos Only -Dungeon Contents are Seeded and Same for All Players at Given Time -(Game Mode Only Accessible to Players Who Have More than 3 Badges in Story Mode)

New Badge Added: Spelunker Badge -Gained After Reaching Floor 30 in D-L-C Dungeons

Pixelito Updates: 9 New Pixelitos Have Been Added (Experimental)! -Spectralamb -Ewerei -Bansheep -Pirooette -Waltzaby -Tangoroo -Slungus -Sporeslugger -Sluggernaut The Following Pixelitos Have Had Their Tier Changed -Chickash (2 -> 1) -Frosshrew (6 -> 3) -Polepulation (4 -> 6) The Following Pixelitos Have Had Their Stats Changed -Frosshrew (32,30,60 -> 32,20,50)

System Updates: -Leaderboard Calculation Updated to Only List Distinct Users

Graphical Updates: -New Battle Background Added: Dungeon -Visual Indicator Added When Player Hits Wall in Story Mode

UI Updates: -Shop TeamBar Slots Now Have Procedural Animation When Drag Swapping Between Used Slots -Shop TeamBar Slot LevelUp-to-Swap Hover Time Window Halved

Audio Updates: -Adjusted Some Common In-Game Sound Effect Volume/Stereo Settings

Fixed Bugs: -Final Opponent Splash UI Is Overlapped by some UI Elements in Shop -Certain "On Hurt" Abilities Not Triggering When Knocked Out by Opponent -Particle Effects and Sound Effects Don't Play When Using Sprawlnut

Known Bugs: -Some Unwanted Visual Artifacts Leftover When Shifting Slots Too Quickly

Source

Steam News / 3 August 2024

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