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Steam News20 July 20241y ago

DEV LOG 1: CALLING ALL PIXELITO DESIGNERS

Over the past few weeks, players have shared tons of valuable feedback about the current gameloop. And it obviously has a lot of changing to do.

Full notes

Full Pixelitos - Spritle Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
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  • Gameplay
  • Events
  • Server
addedOver the past few weeks, players have shared tons of valuable feedback about the current gameloop. And it obviously has a lot of changing to do. I hope that the July Joust has helped mitigate some of the concerns over the randomness of team placement. Later this week, I plan to include a questionnaire in-game to allow players to share their thoughts on this new mode. However, I also think that a consequence of an autobattler is that critical players may get caught up in analyzing the battles, when in reality, the heart of the game lies in the shop. Originally when I made the shop, I was worried that players would have little agency in making their teams, so I added items like Toprika or Friennel to push back against the RNG. Almost a year later, and now I see that its actually the opposite problem:
addedIn a game like this, strategy is about being clever enough to make a strong team with the limited tools provided, and currently Pixelitos' shop is a little too unlimited . That's why, over the next several weeks, I plan to introduce a New Wave of Pixelitos . The main reasons for this is to achieve the following:
addedAdd variance to the shop, forcing players to improvise more in teambuilding
addedIntroduce new abilities that allow for a wider variety of strategies
changedFor now, these will be treated as an experimental set , and exclusive to event modes.
addedFOR PLAYERS: This is where you come in! Since we are adding new Pixelitos, I encourage everyone to share your ideas. Feel free to share here in the Suggestions Forum, or on the Discord server. I cannot guarantee every idea will get in, but the best ideas will be credited in-game as your Pixelito. Keep in mind that we won't be adding new types (yet), so keep it to the current 7. I can't wait to see everyone's ideas.

Pixelitos - Spritle Royale changes

addedOver the past few weeks, players have shared tons of valuable feedback about the current gameloop. And it obviously has a lot of changing to do. I hope that the July Joust has helped mitigate some of the concerns over the randomness of team placement. Later this week, I plan to include a questionnaire in-game to allow players to share their thoughts on this new mode. However, I also think that a consequence of an autobattler is that critical players may get caught up in analyzing the battles, when in reality, the heart of the game lies in the shop. Originally when I made the shop, I was worried that players would have little agency in making their teams, so I added items like Toprika or Friennel to push back against the RNG. Almost a year later, and now I see that its actually the opposite problem:
addedIn a game like this, strategy is about being clever enough to make a strong team with the limited tools provided, and currently Pixelitos' shop is a little too unlimited . That's why, over the next several weeks, I plan to introduce a New Wave of Pixelitos . The main reasons for this is to achieve the following:
addedAdd variance to the shop, forcing players to improvise more in teambuilding
addedIntroduce new abilities that allow for a wider variety of strategies
changedFor now, these will be treated as an experimental set , and exclusive to event modes.

Over the past few weeks, players have shared tons of valuable feedback about the current gameloop. And it obviously has a lot of changing to do. I hope that the July Joust has helped mitigate some of the concerns over the randomness of team placement. Later this week, I plan to include a questionnaire in-game to allow players to share their thoughts on this new mode. However, I also think that a consequence of an autobattler is that critical players may get caught up in analyzing the battles, when in reality, the heart of the game lies in the shop. Originally when I made the shop, I was worried that players would have little agency in making their teams, so I added items like Toprika or Friennel to push back against the RNG. Almost a year later, and now I see that its actually the opposite problem:

  • Players can make any team they want in any run, and that's bad

In a game like this, strategy is about being clever enough to make a strong team with the limited tools provided, and currently Pixelitos' shop is a little too unlimited. That's why, over the next several weeks, I plan to introduce a New Wave of Pixelitos. The main reasons for this is to achieve the following:

  • Add variance to the shop, forcing players to improvise more in teambuilding

  • Introduce new abilities that allow for a wider variety of strategies

  • Encourage replayability, so that Pixelitos not obtained in one run may allow players to consider them in a future one

For now, these will be treated as an experimental set, and exclusive to event modes.

FOR PLAYERS: This is where you come in! Since we are adding new Pixelitos, I encourage everyone to share your ideas. Feel free to share here in the Suggestions Forum, or on the Discord server. I cannot guarantee every idea will get in, but the best ideas will be credited in-game as your Pixelito. Keep in mind that we won't be adding new types (yet), so keep it to the current 7. I can't wait to see everyone's ideas.

Source

Steam News / 20 July 2024

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