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Steam News14 July 20241y ago

PIXELITOS UPDATE VERSION 1.2.9 (JULY JOUST UPDATE)

New Features: Introducing Event Modes! -Online Battle Mode with Unique Experimental GameRules and Mechanics -First Event Mode is July Joust (Available Now!

Full notes

Full Pixelitos - Spritle Royale update

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What changed

1 fix3 additions3 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • UI and audio
addedNew Features: Introducing Event Modes! -Online Battle Mode with Unique Experimental GameRules and Mechanics -First Event Mode is July Joust (Available Now!) --Teams Battle in 2 Columns of 3 --Battlefield is 3x6 Grid --New Boost Slots Added: Tank, Berserker, Neutral, Slow --Required Wins to Complete Run is 10
changedPixelito Updates: The Following Pixelitos Have Had Their Abilities Changed: -Sacko --Opponent Boosted: Place "Good" Item on Ally Side of Field (3/6/9 Uses) -Huggopod --Hurt: Create Love Field, Which Grants 10/20/30 HP Per Turn -Bullyboy --Ability Trigger Changed from Shop Start to Shop Start and Battle Start -Cosmite --Any Field Ability Triggered: Launch Meteorite on Random Pixelito from Team of Ability User -Tomboy's Ability Particle Effect Adjusted (Properly Shows Fainted Pixelitos) -Arachnapprentice's Ability's Scaling Modifier Halved (10/20/30 -> 5/10/15 Per Spawn)
changedSystem Updates: -Increased Variability in Opponents Matched Against in Online
addedGameplay Updates: The Following Items Have Been Added: -Stamomile --Blocks All Damage If Damage Taken KOs (Consumed if Hit By Attack) -Sloves --Lowers Speed By 5 -Lowered Base Pixelito Sparkling Odds (1/1000 -> 1/2000) -In July Joust, Boost Slots Highlight the Tiles of Pixelitos Underneath Them
changedUI Updates: -Updated Online Leaderboard UI to Accomodate Multiple GameMode Leaderboards -Main Menu Battle Button Now Brings Up Mode Selection Menu -Player Badges Now Visible in Leaderboard -Badge Flavor Text Adjusted for Readability in Battle
addedAudio Updates: -New Music Added for Final Battle in Run

Pixelitos - Spritle Royale changes

addedNew Features: Introducing Event Modes! -Online Battle Mode with Unique Experimental GameRules and Mechanics -First Event Mode is July Joust (Available Now!) --Teams Battle in 2 Columns of 3 --Battlefield is 3x6 Grid --New Boost Slots Added: Tank, Berserker, Neutral, Slow --Required Wins to Complete Run is 10
changedPixelito Updates: The Following Pixelitos Have Had Their Abilities Changed: -Sacko --Opponent Boosted: Place "Good" Item on Ally Side of Field (3/6/9 Uses) -Huggopod --Hurt: Create Love Field, Which Grants 10/20/30 HP Per Turn -Bullyboy --Ability Trigger Changed from Shop Start to Shop Start and Battle Start -Cosmite --Any Field Ability Triggered: Launch Meteorite on Random Pixelito from Team of Ability User -Tomboy's Ability Particle Effect Adjusted (Properly Shows Fainted Pixelitos) -Arachnapprentice's Ability's Scaling Modifier Halved (10/20/30 -> 5/10/15 Per Spawn)
changedSystem Updates: -Increased Variability in Opponents Matched Against in Online
addedGameplay Updates: The Following Items Have Been Added: -Stamomile --Blocks All Damage If Damage Taken KOs (Consumed if Hit By Attack) -Sloves --Lowers Speed By 5 -Lowered Base Pixelito Sparkling Odds (1/1000 -> 1/2000) -In July Joust, Boost Slots Highlight the Tiles of Pixelitos Underneath Them
changedUI Updates: -Updated Online Leaderboard UI to Accomodate Multiple GameMode Leaderboards -Main Menu Battle Button Now Brings Up Mode Selection Menu -Player Badges Now Visible in Leaderboard -Badge Flavor Text Adjusted for Readability in Battle

New Features: Introducing Event Modes! -Online Battle Mode with Unique Experimental GameRules and Mechanics -First Event Mode is July Joust (Available Now!) --Teams Battle in 2 Columns of 3 --Battlefield is 3x6 Grid --New Boost Slots Added: Tank, Berserker, Neutral, Slow --Required Wins to Complete Run is 10

Pixelito Updates: The Following Pixelitos Have Had Their Abilities Changed: -Sacko --Opponent Boosted: Place "Good" Item on Ally Side of Field (3/6/9 Uses) -Huggopod --Hurt: Create Love Field, Which Grants 10/20/30 HP Per Turn -Bullyboy --Ability Trigger Changed from Shop Start to Shop Start and Battle Start -Cosmite --Any Field Ability Triggered: Launch Meteorite on Random Pixelito from Team of Ability User -Tomboy's Ability Particle Effect Adjusted (Properly Shows Fainted Pixelitos) -Arachnapprentice's Ability's Scaling Modifier Halved (10/20/30 -> 5/10/15 Per Spawn)

System Updates: -Increased Variability in Opponents Matched Against in Online

Gameplay Updates: The Following Items Have Been Added: -Stamomile --Blocks All Damage If Damage Taken KOs (Consumed if Hit By Attack) -Sloves --Lowers Speed By 5 -Lowered Base Pixelito Sparkling Odds (1/1000 -> 1/2000) -In July Joust, Boost Slots Highlight the Tiles of Pixelitos Underneath Them

UI Updates: -Updated Online Leaderboard UI to Accomodate Multiple GameMode Leaderboards -Main Menu Battle Button Now Brings Up Mode Selection Menu -Player Badges Now Visible in Leaderboard -Badge Flavor Text Adjusted for Readability in Battle

Audio Updates: -New Music Added for Final Battle in Run

Fixed Bugs: -Normal Yaku Neutralizer Tile Not Working As Expected on Opposing Pixelito -If Server Communication Is Lagging, Unexpected Pixelitos May Populate Battle in Center of Field -Versus Mode Battle Teams Not Loading Due to Badge Logic Update -Wallpapers Don't Display Properly in Online Leaderboard

Source

Steam News / 14 July 2024

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