Full notes
Full Pixel Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Maps
fixedFixed FPS getting low when a lot of units are on the map - Made resource buildings more expensive to reduce the resource collection rate thereby causing high velocity players to more carefully choose which units they create - Increased starting resources to allow the creation of initial resource buildings
Pixel Wars changes
fixedFixed FPS getting low when a lot of units are on the map - Made resource buildings more expensive to reduce the resource collection rate thereby causing high velocity players to more carefully choose which units they create - Increased starting resources to allow the creation of initial resource buildings
Fixed FPS getting low when a lot of units are on the map - Made resource buildings more expensive to reduce the resource collection rate thereby causing high velocity players to more carefully choose which units they create - Increased starting resources to allow the creation of initial resource buildings
Source
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