Update log
Full Pixel Starships 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- UI and audio
- Fixes
- Gameplay
- Performance
- Store
Here's the formatted changelog:
Pixel Starships 2 — May Feature Changelog
⚖️ Balance Changes
Captains are now placed in factional collections by default
New cat crew sets inbound
Slight balance tweaks and fixes to storyline missions
New lolita and cat collection crews added
Beacons now increase defence bonus
New warehouse levels and reduced build times
New weapon sets available such as the power set
All crafts now only take 1 space regardless of type
Craft capacity updated to account for space change
Top eSports league no longer gives trophy rewards for out of league matches.
🧑🚀 Crew Features
Character Ability UI — Fixed exceptions when activating abilities in ship and ground battle; fixed detection of whether a character can use an ability
Character Delete — Delete button now only appears when you own the character and it's not your captain
Character Floating Face — Fixed characters with no mouth/eye traits getting incorrect death face overlays
⚔️ PvP & Battle
Show Target Selected — Now enabled by default in PvP crew display
Cooldown Display — Fixed action overlay button not showing cooldown/reload progress when a room is selected while the crew tab is active
Support Room Fix — Fixed support rooms being incorrectly selectable during PvP
Crew Inventory Arrows — Fixed arrows being blocked by spacing/layout issues in the crew inventory panel
Extra Scan Time — After successfully scanning the opponent's ship, the battle countdown timer now resets for extra prep time
Battle Damage Labels — Now render on top of world elements correctly; negative damage label display added
Revenge/Replay Fix — Fixed revenge button incorrectly triggering a replay; fixed replay perspective so your ship appears on the left
Battle Training Skin — Fixed a crash when loading skin data in battle training mode
Ship Damage Panel — Now requires an explicit button tap to close; fixed accidental closing of the mission damage panel
🎨 Ship Skins
New Feature — Ship skin customisation launched
Skin State Management — Added logic to track whether the ship skin research feature is unlocked; promo banner only shows at the required level
Skin Panel Improvements — Refactored into a shared base, consolidating change detection, save-on-close dialog, and notification handling
IAP Skin Fix — Fixed locked skins showing a bogus purchase popup (now shows "go to bank"); multiple other skin display bugs fixed
Federation & Qtarian Skins — Fixed various display bugs with level 3 skins
Camera Fixes — Several camera-related fixes tied to skin panel interactions
Loading Indicator — Improved behavior when fetching skin assets
🎒 Inventory
Inventory Overhaul — All inventory scrollers changed to horizontal scrolling; fixed drag-out vs. scroll detection across all panels
Room Inventory Overlap — Fixed room cells overlapping in inventory when moving a room from the ship
Delete Item/Crew — Added two-step delete flow (quantity slider → confirmation) for items and crew
🚀 Shipyard & Ship
Interior Toggle — Fixed incorrect display when entering/exiting interior mode
Module Placement — Fixed camera pan/zoom freezing after dragging a module from inventory
Nearby Ship Profile — Tapping nearby ships in the world now shows the user's profile
💳 Bank & Store
Daily Sale Cost — Fixed sale price calculation to use the correct discounted price formula
Bank Layout — Fixed grid layout going off-screen on wide/safe-area devices
Bank Bundle UI — Hide expiry text when pack expires in over a year; promotion descriptions now show in detail panel
Promotion Banner — Tapping now opens the bank panel; Easter theme added with swappable theming system
Source
