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Steam News4 May 20263mo ago

Pixel Starships 2 Feature Update. May the Fourth be with you!

Here's the formatted changelog: Pixel Starships 2 — May Feature Changelog ⚖️ Balance Changes Captains are now placed in factional collections by default New cat crew sets inbound Slight balance tweaks and fixes to story

In this update12

Full notes

Full Pixel Starships 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

28 fixes19 additions12 changes1 removal
  • Balance
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
  • Store
changed⚖️ Balance ChangesCaptains are now placed in factional collections by default
added⚖️ Balance ChangesNew cat crew sets inbound
changed⚖️ Balance ChangesSlight balance tweaks and fixes to storyline missions
added⚖️ Balance ChangesNew lolita and cat collection crews added
changed⚖️ Balance ChangesBeacons now increase defence bonus
added⚖️ Balance ChangesNew warehouse levels and reduced build times

Pixel Starships 2 changes

changedCaptains are now placed in factional collections by default
addedNew cat crew sets inbound
changedSlight balance tweaks and fixes to storyline missions
addedNew lolita and cat collection crews added
changedBeacons now increase defence bonus

Here's the formatted changelog:

Pixel Starships 2 — May Feature Changelog

⚖️ Balance Changes

  • Captains are now placed in factional collections by default

  • New cat crew sets inbound

  • Slight balance tweaks and fixes to storyline missions

  • New lolita and cat collection crews added

  • Beacons now increase defence bonus

  • New warehouse levels and reduced build times

  • New weapon sets available such as the power set

  • All crafts now only take 1 space regardless of type

  • Craft capacity updated to account for space change

  • Top eSports league no longer gives trophy rewards for out of league matches.

🧑‍🚀 Crew Features

  • Character Ability UI — Fixed exceptions when activating abilities in ship and ground battle; fixed detection of whether a character can use an ability

  • Character Delete — Delete button now only appears when you own the character and it's not your captain

  • Character Floating Face — Fixed characters with no mouth/eye traits getting incorrect death face overlays

⚔️ PvP & Battle

  • Show Target Selected — Now enabled by default in PvP crew display

  • Cooldown Display — Fixed action overlay button not showing cooldown/reload progress when a room is selected while the crew tab is active

  • Support Room Fix — Fixed support rooms being incorrectly selectable during PvP

  • Crew Inventory Arrows — Fixed arrows being blocked by spacing/layout issues in the crew inventory panel

  • Extra Scan Time — After successfully scanning the opponent's ship, the battle countdown timer now resets for extra prep time

  • Battle Damage Labels — Now render on top of world elements correctly; negative damage label display added

  • Revenge/Replay Fix — Fixed revenge button incorrectly triggering a replay; fixed replay perspective so your ship appears on the left

  • Battle Training Skin — Fixed a crash when loading skin data in battle training mode

  • Ship Damage Panel — Now requires an explicit button tap to close; fixed accidental closing of the mission damage panel

🎨 Ship Skins

  • New Feature — Ship skin customisation launched

  • Skin State Management — Added logic to track whether the ship skin research feature is unlocked; promo banner only shows at the required level

  • Skin Panel Improvements — Refactored into a shared base, consolidating change detection, save-on-close dialog, and notification handling

  • IAP Skin Fix — Fixed locked skins showing a bogus purchase popup (now shows "go to bank"); multiple other skin display bugs fixed

  • Federation & Qtarian Skins — Fixed various display bugs with level 3 skins

  • Camera Fixes — Several camera-related fixes tied to skin panel interactions

  • Loading Indicator — Improved behavior when fetching skin assets

🎒 Inventory

  • Inventory Overhaul — All inventory scrollers changed to horizontal scrolling; fixed drag-out vs. scroll detection across all panels

  • Room Inventory Overlap — Fixed room cells overlapping in inventory when moving a room from the ship

  • Delete Item/Crew — Added two-step delete flow (quantity slider → confirmation) for items and crew

🚀 Shipyard & Ship

  • Interior Toggle — Fixed incorrect display when entering/exiting interior mode

  • Module Placement — Fixed camera pan/zoom freezing after dragging a module from inventory

  • Nearby Ship Profile — Tapping nearby ships in the world now shows the user's profile

💳 Bank & Store

  • Daily Sale Cost — Fixed sale price calculation to use the correct discounted price formula

  • Bank Layout — Fixed grid layout going off-screen on wide/safe-area devices

  • Bank Bundle UI — Hide expiry text when pack expires in over a year; promotion descriptions now show in detail panel

  • Promotion Banner — Tapping now opens the bank panel; Easter theme added with swappable theming system

  • Promotion Bonus Fix — Fixed bundle cells incorrectly showing bonus tags

  • Starbux Display — Fixed counts showing abbreviated values (e.g. "1K") instead of exact numbers

🏆 League

  • Reward UI — Added text labels for lower reward tiers ("Top 20%", "Others")

  • League Splash Fix — Fixed splash screen sometimes showing when it shouldn't

⚡ Speed-Up & Resources

  • Speed-Up UX — Clicking quick-use rush without a pre-selected item now auto-selects one and performs the rush

  • Resource Display — Fixed reserve resources showing stale/incorrect data

  • Rearm Loop Fix — Fixed a crash causing an infinite rearm loop when the alliance resource icon failed to load

📖 Tutorial & Missions

  • Tutorial Level 4 — Galaxy Navigation Research tutorial added

  • Mining Tutorial — Fixed a bug in the mining tutorial flow

✨ New Content

  • Ship Skin Research — Skin customisation tied to a new research tree

  • Singularity Shield & Laser — New weapons/abilities added

  • Warehouse Levels 11–18 — New levels with profile images

  • Liftwall Levels 14–15 — New rooms added

  • Missile Launcher Levels 13–15 — New tiers added

  • Visiri Berg — High-resolution character art added

  • Deep Linking — pss2:// URL scheme added on iOS and Android for opening specific in-game panels

🖥️ UI Polish

  • News Panel — Fixed Starlog cells not updating; added sale item display

  • Daily Gift Red Dot — Notification now updates correctly

  • Shop Room Panel — Fixed Mining and Operations tabs showing each other's content

  • Research Panel — Fixed null exception and stale update logic in the research cleanup flow

  • Intro Battle HP Bar — Fixed oxygen room HP bar not updating during the intro battle

  • White Texture Bug — Fixed rooms occasionally rendering as a white rectangle

  • Item Name Font — Fixed font/width mismatch in the Fabricate menu panel

Source

Steam News / 4 May 2026

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